public class LeverBlock extends HorizontalFaceBlock
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey
修飾子とタイプ | フィールドと説明 |
---|---|
protected static VoxelShape |
CEILING_X_SHAPE |
protected static VoxelShape |
CEILING_Z_SHAPE |
protected static VoxelShape |
FLOOR_X_SHAPE |
protected static VoxelShape |
FLOOR_Z_SHAPE |
protected static VoxelShape |
LEVER_EAST_AABB |
protected static VoxelShape |
LEVER_NORTH_AABB |
protected static VoxelShape |
LEVER_SOUTH_AABB |
protected static VoxelShape |
LEVER_WEST_AABB |
static BooleanProperty |
POWERED |
FACE
HORIZONTAL_FACING
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomly
delegate
修飾子 | コンストラクタと説明 |
---|---|
protected |
LeverBlock(Block.Properties builder) |
修飾子とタイプ | メソッドと説明 |
---|---|
void |
animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand)
Called periodically clientside on blocks near the player to show effects (like furnace fire particles).
|
boolean |
canProvidePower(BlockState state)
非推奨です。
call via
IBlockState#canProvidePower() whenever possible. Implementing/overriding is fine. |
protected void |
fillStateContainer(StateContainer.Builder<Block,BlockState> builder) |
BlockState |
func_226939_d_(BlockState p_226939_1_,
World p_226939_2_,
BlockPos p_226939_3_) |
VoxelShape |
getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
int |
getStrongPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side)
非推奨です。
call via
IBlockState#getStrongPower(IBlockAccess,BlockPos,EnumFacing) whenever possible.
Implementing/overriding is fine. |
int |
getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side)
非推奨です。
call via
IBlockState#getWeakPower(IBlockAccess,BlockPos,EnumFacing) whenever possible.
Implementing/overriding is fine. |
ActionResultType |
onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
void |
onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
func_220185_b, getFacing, getStateForPlacement, isValidPosition, updatePostPlacement
mirror, rotate
addInformation, allowsMovement, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateId, getTags, getTranslationKey, getValidBlockForPosition, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isVariableOpacity, isViewBlocking, makeCuboidShape, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockAdded, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, propagatesSkylightDown, randomTick, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tick, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay
public static final BooleanProperty POWERED
protected static final VoxelShape LEVER_NORTH_AABB
protected static final VoxelShape LEVER_SOUTH_AABB
protected static final VoxelShape LEVER_WEST_AABB
protected static final VoxelShape LEVER_EAST_AABB
protected static final VoxelShape FLOOR_Z_SHAPE
protected static final VoxelShape FLOOR_X_SHAPE
protected static final VoxelShape CEILING_Z_SHAPE
protected static final VoxelShape CEILING_X_SHAPE
protected LeverBlock(Block.Properties builder)
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit)
onBlockActivated
クラス内 Block
public BlockState func_226939_d_(BlockState p_226939_1_, World p_226939_2_, BlockPos p_226939_3_)
public void animateTick(BlockState stateIn, World worldIn, BlockPos pos, java.util.Random rand)
randomTick
and #needsRandomTick
, and will always be called regardless
of whether the block can receive random update ticksanimateTick
クラス内 Block
public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving)
onReplaced
クラス内 Block
public int getWeakPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side)
IBlockState#getWeakPower(IBlockAccess,BlockPos,EnumFacing)
whenever possible.
Implementing/overriding is fine.getWeakPower
クラス内 Block
public int getStrongPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side)
IBlockState#getStrongPower(IBlockAccess,BlockPos,EnumFacing)
whenever possible.
Implementing/overriding is fine.getStrongPower
クラス内 Block
public boolean canProvidePower(BlockState state)
IBlockState#canProvidePower()
whenever possible. Implementing/overriding is fine.canProvidePower
クラス内 Block
protected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer
クラス内 Block