public class PistonHeadBlock extends DirectionalBlock
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey
修飾子とタイプ | フィールドと説明 |
---|---|
protected static VoxelShape |
DOWN_ARM_AABB |
protected static VoxelShape |
EAST_ARM_AABB |
protected static VoxelShape |
NORTH_ARM_AABB |
protected static VoxelShape |
PISTON_EXTENSION_DOWN_AABB |
protected static VoxelShape |
PISTON_EXTENSION_EAST_AABB |
protected static VoxelShape |
PISTON_EXTENSION_NORTH_AABB |
protected static VoxelShape |
PISTON_EXTENSION_SOUTH_AABB |
protected static VoxelShape |
PISTON_EXTENSION_UP_AABB |
protected static VoxelShape |
PISTON_EXTENSION_WEST_AABB |
static BooleanProperty |
SHORT |
protected static VoxelShape |
SHORT_DOWN_ARM_AABB |
protected static VoxelShape |
SHORT_EAST_ARM_AABB |
protected static VoxelShape |
SHORT_NORTH_ARM_AABB |
protected static VoxelShape |
SHORT_SOUTH_ARM_AABB |
protected static VoxelShape |
SHORT_UP_ARM_AABB |
protected static VoxelShape |
SHORT_WEST_ARM_AABB |
protected static VoxelShape |
SOUTH_ARM_AABB |
static EnumProperty<PistonType> |
TYPE |
protected static VoxelShape |
UP_ARM_AABB |
protected static VoxelShape |
WEST_ARM_AABB |
FACING
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomly
delegate
コンストラクタと説明 |
---|
PistonHeadBlock(Block.Properties properties) |
修飾子とタイプ | メソッドと説明 |
---|---|
boolean |
allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
protected void |
fillStateContainer(StateContainer.Builder<Block,BlockState> builder) |
ItemStack |
getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
VoxelShape |
getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
boolean |
isTransparent(BlockState state) |
boolean |
isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
BlockState |
mirror(BlockState state,
Mirror mirrorIn)
非推奨です。
call via
IBlockState#withMirror(Mirror) whenever possible. Implementing/overriding is fine. |
void |
neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
onBlockHarvested(World worldIn,
BlockPos pos,
BlockState state,
PlayerEntity player)
Called before the Block is set to air in the world.
|
void |
onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
BlockState |
rotate(BlockState state,
Rotation rot)
非推奨です。
call via
IBlockState#withRotation(Rotation) whenever possible. Implementing/overriding is
fine. |
BlockState |
updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos)
Update the provided state given the provided neighbor facing and neighbor state, returning a new state.
|
addInformation, animateTick, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateForPlacement, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isVariableOpacity, isViewBlocking, makeCuboidShape, needsPostProcessing, nudgeEntitiesWithNewState, onBlockActivated, onBlockAdded, onBlockClicked, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, propagatesSkylightDown, randomTick, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tick, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay
public static final EnumProperty<PistonType> TYPE
public static final BooleanProperty SHORT
protected static final VoxelShape PISTON_EXTENSION_EAST_AABB
protected static final VoxelShape PISTON_EXTENSION_WEST_AABB
protected static final VoxelShape PISTON_EXTENSION_SOUTH_AABB
protected static final VoxelShape PISTON_EXTENSION_NORTH_AABB
protected static final VoxelShape PISTON_EXTENSION_UP_AABB
protected static final VoxelShape PISTON_EXTENSION_DOWN_AABB
protected static final VoxelShape UP_ARM_AABB
protected static final VoxelShape DOWN_ARM_AABB
protected static final VoxelShape SOUTH_ARM_AABB
protected static final VoxelShape NORTH_ARM_AABB
protected static final VoxelShape EAST_ARM_AABB
protected static final VoxelShape WEST_ARM_AABB
protected static final VoxelShape SHORT_UP_ARM_AABB
protected static final VoxelShape SHORT_DOWN_ARM_AABB
protected static final VoxelShape SHORT_SOUTH_ARM_AABB
protected static final VoxelShape SHORT_NORTH_ARM_AABB
protected static final VoxelShape SHORT_EAST_ARM_AABB
protected static final VoxelShape SHORT_WEST_ARM_AABB
public PistonHeadBlock(Block.Properties properties)
public boolean isTransparent(BlockState state)
isTransparent
クラス内 Block
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
public void onBlockHarvested(World worldIn, BlockPos pos, BlockState state, PlayerEntity player)
onBlockHarvested
クラス内 Block
public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving)
onReplaced
クラス内 Block
public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
updatePostPlacement
クラス内 Block
public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos)
isValidPosition
クラス内 Block
public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving)
neighborChanged
クラス内 Block
public ItemStack getItem(IBlockReader worldIn, BlockPos pos, BlockState state)
public BlockState rotate(BlockState state, Rotation rot)
IBlockState#withRotation(Rotation)
whenever possible. Implementing/overriding is
fine.public BlockState mirror(BlockState state, Mirror mirrorIn)
IBlockState#withMirror(Mirror)
whenever possible. Implementing/overriding is fine.protected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer
クラス内 Block
public boolean allowsMovement(BlockState state, IBlockReader worldIn, BlockPos pos, PathType type)
allowsMovement
クラス内 Block