public class SoulSandBlock extends Block
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey| 修飾子とタイプ | フィールドと説明 |
|---|---|
protected static VoxelShape |
SHAPE |
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomlydelegate| コンストラクタと説明 |
|---|
SoulSandBlock(Block.Properties properties) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
boolean |
allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
canEntitySpawn(BlockState state,
IBlockReader worldIn,
BlockPos pos,
EntityType<?> type) |
VoxelShape |
getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
boolean |
isNormalCube(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
isViewBlocking(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
void |
neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
int |
tickRate(IWorldReader worldIn)
How many world ticks before ticking
|
addInformation, animateTick, asItem, canDropFromExplosion, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillStateContainer, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getShape, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateForPlacement, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isValidPosition, isVariableOpacity, makeCuboidShape, mirror, needsPostProcessing, nudgeEntitiesWithNewState, onBlockActivated, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, onReplaced, propagatesSkylightDown, randomTick, replaceBlock, rotate, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors, updatePostPlacementgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlayprotected static final VoxelShape SHAPE
public SoulSandBlock(Block.Properties properties)
public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
getCollisionShape クラス内 Blockpublic void tick(BlockState state, ServerWorld worldIn, BlockPos pos, java.util.Random rand)
public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving)
neighborChanged クラス内 Blockpublic boolean isNormalCube(BlockState state, IBlockReader worldIn, BlockPos pos)
isNormalCube クラス内 Blockpublic int tickRate(IWorldReader worldIn)
public void onBlockAdded(BlockState state, World worldIn, BlockPos pos, BlockState oldState, boolean isMoving)
onBlockAdded クラス内 Blockpublic boolean allowsMovement(BlockState state, IBlockReader worldIn, BlockPos pos, PathType type)
allowsMovement クラス内 Blockpublic boolean canEntitySpawn(BlockState state, IBlockReader worldIn, BlockPos pos, EntityType<?> type)
canEntitySpawn クラス内 Blockpublic boolean isViewBlocking(BlockState state, IBlockReader worldIn, BlockPos pos)
isViewBlocking クラス内 Block