public class WeightedPressurePlateBlock extends AbstractPressurePlateBlock
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey
修飾子とタイプ | フィールドと説明 |
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static IntegerProperty |
POWER |
PRESSED_AABB, PRESSURE_AABB, UNPRESSED_AABB
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomly
delegate
修飾子 | コンストラクタと説明 |
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protected |
WeightedPressurePlateBlock(int p_i48295_1_,
Block.Properties p_i48295_2_) |
修飾子とタイプ | メソッドと説明 |
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protected int |
computeRedstoneStrength(World worldIn,
BlockPos pos) |
protected void |
fillStateContainer(StateContainer.Builder<Block,BlockState> builder) |
protected int |
getRedstoneStrength(BlockState state) |
protected void |
playClickOffSound(IWorld worldIn,
BlockPos pos) |
protected void |
playClickOnSound(IWorld worldIn,
BlockPos pos) |
protected BlockState |
setRedstoneStrength(BlockState state,
int strength) |
int |
tickRate(IWorldReader worldIn)
How many world ticks before ticking
|
canProvidePower, canSpawnInBlock, getPushReaction, getShape, getStrongPower, getWeakPower, isValidPosition, onEntityCollision, onReplaced, tick, updateNeighbors, updatePostPlacement, updateState
addInformation, allowsMovement, animateTick, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getRaytraceShape, getRenderShape, getRenderType, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateForPlacement, getStateId, getTags, getTranslationKey, getValidBlockForPosition, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isVariableOpacity, isViewBlocking, makeCuboidShape, mirror, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockActivated, onBlockAdded, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, propagatesSkylightDown, randomTick, replaceBlock, rotate, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay
public static final IntegerProperty POWER
protected WeightedPressurePlateBlock(int p_i48295_1_, Block.Properties p_i48295_2_)
protected int getRedstoneStrength(BlockState state)
protected BlockState setRedstoneStrength(BlockState state, int strength)
public int tickRate(IWorldReader worldIn)
tickRate
クラス内 AbstractPressurePlateBlock
protected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer
クラス内 Block