public class TexturedGlyph
extends java.lang.Object
修飾子とタイプ | クラスと説明 |
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static class |
TexturedGlyph.Effect |
コンストラクタと説明 |
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TexturedGlyph(RenderType p_i225922_1_,
RenderType p_i225922_2_,
float p_i225922_3_,
float p_i225922_4_,
float p_i225922_5_,
float p_i225922_6_,
float p_i225922_7_,
float p_i225922_8_,
float p_i225922_9_,
float p_i225922_10_) |
修飾子とタイプ | メソッドと説明 |
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RenderType |
getRenderType(boolean seeThroughIn) |
void |
render(boolean italicIn,
float xIn,
float yIn,
Matrix4f matrixIn,
com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
float redIn,
float greenIn,
float blueIn,
float alphaIn,
int packedLight) |
void |
renderEffect(TexturedGlyph.Effect effectIn,
Matrix4f matrixIn,
com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
int packedLightIn) |
public TexturedGlyph(RenderType p_i225922_1_, RenderType p_i225922_2_, float p_i225922_3_, float p_i225922_4_, float p_i225922_5_, float p_i225922_6_, float p_i225922_7_, float p_i225922_8_, float p_i225922_9_, float p_i225922_10_)
public void render(boolean italicIn, float xIn, float yIn, Matrix4f matrixIn, com.mojang.blaze3d.vertex.IVertexBuilder bufferIn, float redIn, float greenIn, float blueIn, float alphaIn, int packedLight)
public void renderEffect(TexturedGlyph.Effect effectIn, Matrix4f matrixIn, com.mojang.blaze3d.vertex.IVertexBuilder bufferIn, int packedLightIn)
public RenderType getRenderType(boolean seeThroughIn)