public class PlayerTabOverlayGui extends AbstractGui
BACKGROUND_LOCATION, GUI_ICONS_LOCATION, STATS_ICON_LOCATION| コンストラクタと説明 | 
|---|
| PlayerTabOverlayGui(Minecraft mcIn,
                   IngameGui guiIngameIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected void | drawPing(int p_175245_1_,
        int p_175245_2_,
        int p_175245_3_,
        NetworkPlayerInfo networkPlayerInfoIn) | 
| ITextComponent | getDisplayName(NetworkPlayerInfo p_200262_1_) | 
| void | render(int width,
      Scoreboard scoreboardIn,
      ScoreObjective scoreObjectiveIn)Renders the playerlist, its background, headers and footers. | 
| void | resetFooterHeader() | 
| void | setFooter(ITextComponent footerIn) | 
| void | setHeader(ITextComponent headerIn) | 
| void | setVisible(boolean visible)Called by GuiIngame to update the information stored in the playerlist, does not actually render the list,
 however. | 
blit, blit, blit, blit, blit, drawCenteredString, drawRightAlignedString, drawString, fill, fill, fillGradient, getBlitOffset, hLine, innerBlit, setBlitOffset, vLinepublic ITextComponent getDisplayName(NetworkPlayerInfo p_200262_1_)
public void setVisible(boolean visible)
public void render(int width,
                   Scoreboard scoreboardIn,
                   @Nullable
                   ScoreObjective scoreObjectiveIn)
protected void drawPing(int p_175245_1_,
                        int p_175245_2_,
                        int p_175245_3_,
                        NetworkPlayerInfo networkPlayerInfoIn)
public void setFooter(@Nullable
                      ITextComponent footerIn)
public void setHeader(@Nullable
                      ITextComponent headerIn)
public void resetFooterHeader()