public class PlayerTabOverlayGui extends AbstractGui
BACKGROUND_LOCATION, GUI_ICONS_LOCATION, STATS_ICON_LOCATION
コンストラクタと説明 |
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PlayerTabOverlayGui(Minecraft mcIn,
IngameGui guiIngameIn) |
修飾子とタイプ | メソッドと説明 |
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protected void |
drawPing(int p_175245_1_,
int p_175245_2_,
int p_175245_3_,
NetworkPlayerInfo networkPlayerInfoIn) |
ITextComponent |
getDisplayName(NetworkPlayerInfo p_200262_1_) |
void |
render(int width,
Scoreboard scoreboardIn,
ScoreObjective scoreObjectiveIn)
Renders the playerlist, its background, headers and footers.
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void |
resetFooterHeader() |
void |
setFooter(ITextComponent footerIn) |
void |
setHeader(ITextComponent headerIn) |
void |
setVisible(boolean visible)
Called by GuiIngame to update the information stored in the playerlist, does not actually render the list,
however.
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blit, blit, blit, blit, blit, drawCenteredString, drawRightAlignedString, drawString, fill, fill, fillGradient, getBlitOffset, hLine, innerBlit, setBlitOffset, vLine
public ITextComponent getDisplayName(NetworkPlayerInfo p_200262_1_)
public void setVisible(boolean visible)
public void render(int width, Scoreboard scoreboardIn, @Nullable ScoreObjective scoreObjectiveIn)
protected void drawPing(int p_175245_1_, int p_175245_2_, int p_175245_3_, NetworkPlayerInfo networkPlayerInfoIn)
public void setFooter(@Nullable ITextComponent footerIn)
public void setHeader(@Nullable ITextComponent headerIn)
public void resetFooterHeader()