public static class OptionsRowList.Row extends AbstractOptionList.Entry<OptionsRowList.Row>
list| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| java.util.List<? extends IGuiEventListener> | children() | 
| static OptionsRowList.Row | create(GameSettings settings,
      int guiWidth,
      AbstractOption option)Creates an options row with button for the specified option | 
| static OptionsRowList.Row | create(GameSettings settings,
      int guiWidth,
      AbstractOption leftOption,
      AbstractOption rightOption)Creates an options row with 1 or 2 buttons for specified options | 
| void | render(int p_render_1_,
      int p_render_2_,
      int p_render_3_,
      int p_render_4_,
      int p_render_5_,
      int p_render_6_,
      int p_render_7_,
      boolean p_render_8_,
      float p_render_9_) | 
getFocused, isDragging, setDragging, setFocusedisMouseOverclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitchangeFocus, charTyped, func_212932_b, getEventListenerForPos, keyPressed, keyReleased, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, setFocusedDefaultisMouseOver, mouseMovedpublic static OptionsRowList.Row create(GameSettings settings, int guiWidth, AbstractOption option)
public static OptionsRowList.Row create(GameSettings settings, int guiWidth, AbstractOption leftOption, @Nullable AbstractOption rightOption)
public void render(int p_render_1_,
                   int p_render_2_,
                   int p_render_3_,
                   int p_render_4_,
                   int p_render_5_,
                   int p_render_6_,
                   int p_render_7_,
                   boolean p_render_8_,
                   float p_render_9_)
public java.util.List<? extends IGuiEventListener> children()