public static class OptionsRowList.Row extends AbstractOptionList.Entry<OptionsRowList.Row>
list| 修飾子とタイプ | メソッドと説明 |
|---|---|
java.util.List<? extends IGuiEventListener> |
children() |
static OptionsRowList.Row |
create(GameSettings settings,
int guiWidth,
AbstractOption option)
Creates an options row with button for the specified option
|
static OptionsRowList.Row |
create(GameSettings settings,
int guiWidth,
AbstractOption leftOption,
AbstractOption rightOption)
Creates an options row with 1 or 2 buttons for specified options
|
void |
render(int p_render_1_,
int p_render_2_,
int p_render_3_,
int p_render_4_,
int p_render_5_,
int p_render_6_,
int p_render_7_,
boolean p_render_8_,
float p_render_9_) |
getFocused, isDragging, setDragging, setFocusedisMouseOverclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitchangeFocus, charTyped, func_212932_b, getEventListenerForPos, keyPressed, keyReleased, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, setFocusedDefaultisMouseOver, mouseMovedpublic static OptionsRowList.Row create(GameSettings settings, int guiWidth, AbstractOption option)
public static OptionsRowList.Row create(GameSettings settings, int guiWidth, AbstractOption leftOption, @Nullable AbstractOption rightOption)
public void render(int p_render_1_,
int p_render_2_,
int p_render_3_,
int p_render_4_,
int p_render_5_,
int p_render_6_,
int p_render_7_,
boolean p_render_8_,
float p_render_9_)
public java.util.List<? extends IGuiEventListener> children()