public class ClientHandshakeNetHandler extends java.lang.Object implements IHandshakeNetHandler
| コンストラクタと説明 |
|---|
ClientHandshakeNetHandler(MinecraftServer mcServerIn,
NetworkManager networkManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
NetworkManager |
getNetworkManager()
Returns this the NetworkManager instance registered with this NetworkHandlerPlayClient
|
void |
onDisconnect(ITextComponent reason)
Invoked when disconnecting, the parameter is a ChatComponent describing the reason for termination
|
void |
processHandshake(CHandshakePacket packetIn)
There are two recognized intentions for initiating a handshake: logging in and acquiring server status.
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public ClientHandshakeNetHandler(MinecraftServer mcServerIn, NetworkManager networkManagerIn)
public void processHandshake(CHandshakePacket packetIn)
processHandshake インタフェース内 IHandshakeNetHandlerpublic void onDisconnect(ITextComponent reason)
onDisconnect インタフェース内 INetHandlerpublic NetworkManager getNetworkManager()
getNetworkManager インタフェース内 INetHandler