public class ClientHandshakeNetHandler extends java.lang.Object implements IHandshakeNetHandler
| コンストラクタと説明 | 
|---|
| ClientHandshakeNetHandler(MinecraftServer mcServerIn,
                         NetworkManager networkManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| NetworkManager | getNetworkManager()Returns this the NetworkManager instance registered with this NetworkHandlerPlayClient | 
| void | onDisconnect(ITextComponent reason)Invoked when disconnecting, the parameter is a ChatComponent describing the reason for termination | 
| void | processHandshake(CHandshakePacket packetIn)There are two recognized intentions for initiating a handshake: logging in and acquiring server status. | 
public ClientHandshakeNetHandler(MinecraftServer mcServerIn, NetworkManager networkManagerIn)
public void processHandshake(CHandshakePacket packetIn)
processHandshake インタフェース内 IHandshakeNetHandlerpublic void onDisconnect(ITextComponent reason)
onDisconnect インタフェース内 INetHandlerpublic NetworkManager getNetworkManager()
getNetworkManager インタフェース内 INetHandler