public class ActiveRenderInfo
extends java.lang.Object
コンストラクタと説明 |
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ActiveRenderInfo() |
修飾子とタイプ | メソッドと説明 |
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void |
clear() |
BlockState |
getBlockAtCamera() |
BlockPos |
getBlockPos() |
IFluidState |
getFluidState() |
float |
getPitch() |
Vec3d |
getProjectedView() |
Entity |
getRenderViewEntity() |
Quaternion |
getRotation() |
Vector3f |
getUpVector() |
Vector3f |
getViewVector() |
float |
getYaw() |
void |
interpolateHeight() |
boolean |
isThirdPerson() |
boolean |
isValid() |
protected void |
movePosition(double distanceOffset,
double verticalOffset,
double horizontalOffset)
Moves the render position relative to the view direction, for third person camera
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void |
setAnglesInternal(float yaw,
float pitch) |
protected void |
setDirection(float pitchIn,
float yawIn) |
protected void |
setPosition(double x,
double y,
double z)
Sets the position and blockpos of the active render
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protected void |
setPostion(Vec3d posIn)
Sets the position and blockpos of the active render
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void |
update(IBlockReader worldIn,
Entity renderViewEntity,
boolean thirdPersonIn,
boolean thirdPersonReverseIn,
float partialTicks) |
public void update(IBlockReader worldIn, Entity renderViewEntity, boolean thirdPersonIn, boolean thirdPersonReverseIn, float partialTicks)
public void interpolateHeight()
protected void movePosition(double distanceOffset, double verticalOffset, double horizontalOffset)
protected void setDirection(float pitchIn, float yawIn)
protected void setPosition(double x, double y, double z)
protected void setPostion(Vec3d posIn)
public Vec3d getProjectedView()
public BlockPos getBlockPos()
public float getPitch()
public float getYaw()
public Quaternion getRotation()
public Entity getRenderViewEntity()
public boolean isValid()
public boolean isThirdPerson()
public IFluidState getFluidState()
public final Vector3f getViewVector()
public final Vector3f getUpVector()
public void clear()
public void setAnglesInternal(float yaw, float pitch)
public BlockState getBlockAtCamera()