public class BlockModelRenderer
extends java.lang.Object
修飾子とタイプ | クラスと説明 |
---|---|
static class |
BlockModelRenderer.NeighborInfo |
static class |
BlockModelRenderer.Orientation |
コンストラクタと説明 |
---|
BlockModelRenderer(BlockColors blockColorsIn) |
修飾子とタイプ | メソッドと説明 |
---|---|
static void |
disableCache() |
static void |
enableCache() |
boolean |
renderModel(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
com.mojang.blaze3d.matrix.MatrixStack matrixIn,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn)
非推奨です。
|
boolean |
renderModel(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
com.mojang.blaze3d.matrix.MatrixStack matrixIn,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn,
IModelData modelData) |
void |
renderModel(com.mojang.blaze3d.matrix.MatrixStack.Entry matrixEntry,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
BlockState state,
IBakedModel modelIn,
float red,
float green,
float blue,
int combinedLightIn,
int combinedOverlayIn,
IModelData modelData) |
void |
renderModelBrightnessColor(com.mojang.blaze3d.matrix.MatrixStack.Entry matrixEntry,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
BlockState state,
IBakedModel modelIn,
float red,
float green,
float blue,
int combinedLightIn,
int combinedOverlayIn)
非推奨です。
|
boolean |
renderModelFlat(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn)
非推奨です。
|
boolean |
renderModelFlat(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn,
IModelData modelData) |
boolean |
renderModelSmooth(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn)
非推奨です。
|
boolean |
renderModelSmooth(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn,
IModelData modelData) |
public BlockModelRenderer(BlockColors blockColorsIn)
@Deprecated public boolean renderModel(ILightReader worldIn, IBakedModel modelIn, BlockState stateIn, BlockPos posIn, com.mojang.blaze3d.matrix.MatrixStack matrixIn, com.mojang.blaze3d.vertex.IVertexBuilder buffer, boolean checkSides, java.util.Random randomIn, long rand, int combinedOverlayIn)
public boolean renderModel(ILightReader worldIn, IBakedModel modelIn, BlockState stateIn, BlockPos posIn, com.mojang.blaze3d.matrix.MatrixStack matrixIn, com.mojang.blaze3d.vertex.IVertexBuilder buffer, boolean checkSides, java.util.Random randomIn, long rand, int combinedOverlayIn, IModelData modelData)
@Deprecated public boolean renderModelSmooth(ILightReader worldIn, IBakedModel modelIn, BlockState stateIn, BlockPos posIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, com.mojang.blaze3d.vertex.IVertexBuilder buffer, boolean checkSides, java.util.Random randomIn, long rand, int combinedOverlayIn)
public boolean renderModelSmooth(ILightReader worldIn, IBakedModel modelIn, BlockState stateIn, BlockPos posIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, com.mojang.blaze3d.vertex.IVertexBuilder buffer, boolean checkSides, java.util.Random randomIn, long rand, int combinedOverlayIn, IModelData modelData)
@Deprecated public boolean renderModelFlat(ILightReader worldIn, IBakedModel modelIn, BlockState stateIn, BlockPos posIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, com.mojang.blaze3d.vertex.IVertexBuilder buffer, boolean checkSides, java.util.Random randomIn, long rand, int combinedOverlayIn)
public boolean renderModelFlat(ILightReader worldIn, IBakedModel modelIn, BlockState stateIn, BlockPos posIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, com.mojang.blaze3d.vertex.IVertexBuilder buffer, boolean checkSides, java.util.Random randomIn, long rand, int combinedOverlayIn, IModelData modelData)
@Deprecated public void renderModelBrightnessColor(com.mojang.blaze3d.matrix.MatrixStack.Entry matrixEntry, com.mojang.blaze3d.vertex.IVertexBuilder buffer, @Nullable BlockState state, IBakedModel modelIn, float red, float green, float blue, int combinedLightIn, int combinedOverlayIn)
public void renderModel(com.mojang.blaze3d.matrix.MatrixStack.Entry matrixEntry, com.mojang.blaze3d.vertex.IVertexBuilder buffer, @Nullable BlockState state, IBakedModel modelIn, float red, float green, float blue, int combinedLightIn, int combinedOverlayIn, IModelData modelData)
public static void enableCache()
public static void disableCache()