public class LightTexture
extends java.lang.Object
implements java.lang.AutoCloseable
| コンストラクタと説明 | 
|---|
| LightTexture(GameRenderer entityRendererIn,
            Minecraft mcIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| void | close() | 
| void | disableLightmap() | 
| void | enableLightmap() | 
| static int | getLightBlock(int packedLightIn) | 
| static int | getLightSky(int packedLightIn) | 
| static int | packLight(int blockLightIn,
         int skyLightIn) | 
| void | tick() | 
| void | updateLightmap(float partialTicks) | 
public LightTexture(GameRenderer entityRendererIn, Minecraft mcIn)
public void close()
close インタフェース内 java.lang.AutoCloseablepublic void tick()
public void disableLightmap()
public void enableLightmap()
public void updateLightmap(float partialTicks)
public static int packLight(int blockLightIn,
                            int skyLightIn)
public static int getLightBlock(int packedLightIn)
public static int getLightSky(int packedLightIn)