public class ChunkRenderDispatcher
extends java.lang.Object
修飾子とタイプ | クラスと説明 |
---|---|
class |
ChunkRenderDispatcher.ChunkRender |
static class |
ChunkRenderDispatcher.CompiledChunk |
コンストラクタと説明 |
---|
ChunkRenderDispatcher(World worldIn,
WorldRenderer worldRendererIn,
java.util.concurrent.Executor executorIn,
boolean java64bit,
RegionRenderCacheBuilder fixedBuilderIn) |
ChunkRenderDispatcher(World worldIn,
WorldRenderer worldRendererIn,
java.util.concurrent.Executor executorIn,
boolean java64bit,
RegionRenderCacheBuilder fixedBuilderIn,
int countRenderBuilders) |
修飾子とタイプ | メソッドと説明 |
---|---|
java.lang.String |
getDebugInfo() |
Vec3d |
getRenderPosition() |
boolean |
hasNoChunkUpdates() |
void |
rebuildChunk(ChunkRenderDispatcher.ChunkRender chunkRenderIn) |
boolean |
runChunkUploads() |
void |
schedule(net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.ChunkRender.ChunkRenderTask renderTaskIn) |
void |
setRenderPosition(Vec3d posIn) |
void |
setWorld(World worldIn) |
void |
stopChunkUpdates() |
void |
stopWorkerThreads() |
java.util.concurrent.CompletableFuture<java.lang.Void> |
uploadChunkLayer(BufferBuilder bufferBuilderIn,
VertexBuffer vertexBufferIn) |
public ChunkRenderDispatcher(World worldIn, WorldRenderer worldRendererIn, java.util.concurrent.Executor executorIn, boolean java64bit, RegionRenderCacheBuilder fixedBuilderIn)
public ChunkRenderDispatcher(World worldIn, WorldRenderer worldRendererIn, java.util.concurrent.Executor executorIn, boolean java64bit, RegionRenderCacheBuilder fixedBuilderIn, int countRenderBuilders)
public void setWorld(World worldIn)
public java.lang.String getDebugInfo()
public void setRenderPosition(Vec3d posIn)
public Vec3d getRenderPosition()
public boolean runChunkUploads()
public void rebuildChunk(ChunkRenderDispatcher.ChunkRender chunkRenderIn)
public void stopChunkUpdates()
public void schedule(net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.ChunkRender.ChunkRenderTask renderTaskIn)
public java.util.concurrent.CompletableFuture<java.lang.Void> uploadChunkLayer(BufferBuilder bufferBuilderIn, VertexBuffer vertexBufferIn)
public boolean hasNoChunkUpdates()
public void stopWorkerThreads()