public abstract class EnergyLayer<T extends Entity & IChargeableMob,M extends EntityModel<T>> extends LayerRenderer<T,M>
| コンストラクタと説明 | 
|---|
| EnergyLayer(IEntityRenderer<T,M> p_i226038_1_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected abstract ResourceLocation | func_225633_a_() | 
| protected abstract float | func_225634_a_(float p_225634_1_) | 
| protected abstract EntityModel<T> | func_225635_b_() | 
| void | render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn,
      T entitylivingbaseIn,
      float limbSwing,
      float limbSwingAmount,
      float partialTicks,
      float ageInTicks,
      float netHeadYaw,
      float headPitch) | 
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModelpublic EnergyLayer(IEntityRenderer<T,M> p_i226038_1_)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
                   IRenderTypeBuffer bufferIn,
                   int packedLightIn,
                   T entitylivingbaseIn,
                   float limbSwing,
                   float limbSwingAmount,
                   float partialTicks,
                   float ageInTicks,
                   float netHeadYaw,
                   float headPitch)
render クラス内 LayerRenderer<T extends Entity & IChargeableMob,M extends EntityModel<T>>protected abstract float func_225634_a_(float p_225634_1_)
protected abstract ResourceLocation func_225633_a_()
protected abstract EntityModel<T> func_225635_b_()