public abstract class EnergyLayer<T extends Entity & IChargeableMob,M extends EntityModel<T>> extends LayerRenderer<T,M>
| コンストラクタと説明 |
|---|
EnergyLayer(IEntityRenderer<T,M> p_i226038_1_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected abstract ResourceLocation |
func_225633_a_() |
protected abstract float |
func_225634_a_(float p_225634_1_) |
protected abstract EntityModel<T> |
func_225635_b_() |
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModelpublic EnergyLayer(IEntityRenderer<T,M> p_i226038_1_)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch)
render クラス内 LayerRenderer<T extends Entity & IChargeableMob,M extends EntityModel<T>>protected abstract float func_225634_a_(float p_225634_1_)
protected abstract ResourceLocation func_225633_a_()
protected abstract EntityModel<T> func_225635_b_()