public class LeatherHorseArmorLayer extends LayerRenderer<HorseEntity,HorseModel<HorseEntity>>
| コンストラクタと説明 |
|---|
LeatherHorseArmorLayer(IEntityRenderer<HorseEntity,HorseModel<HorseEntity>> p_i50937_1_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
HorseEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModelpublic LeatherHorseArmorLayer(IEntityRenderer<HorseEntity,HorseModel<HorseEntity>> p_i50937_1_)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
HorseEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch)
render クラス内 LayerRenderer<HorseEntity,HorseModel<HorseEntity>>