public class SaddleLayer extends LayerRenderer<PigEntity,PigModel<PigEntity>>
| コンストラクタと説明 |
|---|
SaddleLayer(IEntityRenderer<PigEntity,PigModel<PigEntity>> p_i50927_1_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
PigEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModelpublic SaddleLayer(IEntityRenderer<PigEntity,PigModel<PigEntity>> p_i50927_1_)
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
PigEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch)
render クラス内 LayerRenderer<PigEntity,PigModel<PigEntity>>