public class EndermanModel<T extends LivingEntity> extends BipedModel<T>
BipedModel.ArmPose| 修飾子とタイプ | フィールドと説明 |
|---|---|
boolean |
isAttacking |
boolean |
isCarrying |
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| コンストラクタと説明 |
|---|
EndermanModel(float scale) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
Sets this entity's model rotation angles
|
getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHandrendercopyModelAttributesToaccept, getRenderTypepublic void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles クラス内 BipedModel<T extends LivingEntity>