public class LlamaModel<T extends AbstractChestedHorseEntity> extends EntityModel<T>
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
コンストラクタと説明 |
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LlamaModel(float p_i47226_1_) |
修飾子とタイプ | メソッドと説明 |
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void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
Sets this entity's model rotation angles
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copyModelAttributesTo, setLivingAnimations
accept, getRenderType
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
クラス内 EntityModel<T extends AbstractChestedHorseEntity>