public class RabbitModel<T extends RabbitEntity> extends EntityModel<T>
isChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| コンストラクタと説明 |
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RabbitModel() |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
setLivingAnimations(T entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
Sets this entity's model rotation angles
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copyModelAttributesToaccept, getRenderTypepublic void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha)
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles クラス内 EntityModel<T extends RabbitEntity>public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations クラス内 EntityModel<T extends RabbitEntity>