public class SkeletonModel<T extends MobEntity & IRangedAttackMob> extends BipedModel<T>
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| コンストラクタと説明 |
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SkeletonModel() |
SkeletonModel(float modelSize,
boolean p_i46303_2_) |
| 修飾子とタイプ | メソッドと説明 |
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void |
setLivingAnimations(T entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
Sets this entity's model rotation angles
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void |
translateHand(HandSide sideIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn) |
getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setModelAttributes, setVisiblerendercopyModelAttributesToaccept, getRenderTypepublic SkeletonModel()
public SkeletonModel(float modelSize,
boolean p_i46303_2_)
public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations クラス内 BipedModel<T extends MobEntity & IRangedAttackMob>public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles クラス内 BipedModel<T extends MobEntity & IRangedAttackMob>public void translateHand(HandSide sideIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn)
translateHand インタフェース内 IHasArmtranslateHand クラス内 BipedModel<T extends MobEntity & IRangedAttackMob>