public class PreloadedTexture extends SimpleTexture
SimpleTexture.TextureDatatextureLocationblur, glTextureId, mipmap| コンストラクタと説明 |
|---|
PreloadedTexture(IResourceManager resourceManagerIn,
ResourceLocation locationIn,
java.util.concurrent.Executor executorIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
java.util.concurrent.CompletableFuture<java.lang.Void> |
getCompletableFuture() |
protected SimpleTexture.TextureData |
getTextureData(IResourceManager resourceManager) |
void |
loadTexture(TextureManager textureManagerIn,
IResourceManager resourceManagerIn,
ResourceLocation resourceLocationIn,
java.util.concurrent.Executor executorIn) |
loadTexturebindTexture, deleteGlTexture, getGlTextureId, restoreLastBlurMipmap, setBlurMipmap, setBlurMipmapDirectpublic PreloadedTexture(IResourceManager resourceManagerIn, ResourceLocation locationIn, java.util.concurrent.Executor executorIn)
protected SimpleTexture.TextureData getTextureData(IResourceManager resourceManager)
getTextureData クラス内 SimpleTexturepublic java.util.concurrent.CompletableFuture<java.lang.Void> getCompletableFuture()
public void loadTexture(TextureManager textureManagerIn, IResourceManager resourceManagerIn, ResourceLocation resourceLocationIn, java.util.concurrent.Executor executorIn)
loadTexture クラス内 Texture