public interface ITutorialStep
修飾子とタイプ | メソッドと説明 |
---|---|
default void |
handleMovement(MovementInput input)
Handles the player movement
|
default void |
handleSetSlot(ItemStack stack)
Called when the player pick up an ItemStack
|
default void |
onHitBlock(ClientWorld worldIn,
BlockPos pos,
BlockState state,
float diggingStage)
Called when a player hits block to destroy it.
|
default void |
onMouseHover(ClientWorld worldIn,
RayTraceResult result)
Handles blocks and entities hovering
|
default void |
onMouseMove(double velocityX,
double velocityY) |
default void |
onStop() |
default void |
openInventory()
Called when the player opens his inventory
|
default void |
tick() |
default void onStop()
default void tick()
default void handleMovement(MovementInput input)
default void onMouseMove(double velocityX, double velocityY)
default void onMouseHover(ClientWorld worldIn, RayTraceResult result)
default void onHitBlock(ClientWorld worldIn, BlockPos pos, BlockState state, float diggingStage)
default void openInventory()
default void handleSetSlot(ItemStack stack)