public abstract class ProjectileDispenseBehavior extends DefaultDispenseItemBehavior
NOOP
コンストラクタと説明 |
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ProjectileDispenseBehavior() |
修飾子とタイプ | メソッドと説明 |
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ItemStack |
dispenseStack(IBlockSource source,
ItemStack stack)
Dispense the specified stack, play the dispense sound and spawn particles.
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protected abstract IProjectile |
getProjectileEntity(World worldIn,
IPosition position,
ItemStack stackIn)
Return the projectile entity spawned by this dispense behavior.
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protected float |
getProjectileInaccuracy() |
protected float |
getProjectileVelocity() |
protected void |
playDispenseSound(IBlockSource source)
Play the dispense sound from the specified block.
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dispense, doDispense, spawnDispenseParticles
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
init
public ItemStack dispenseStack(IBlockSource source, ItemStack stack)
dispenseStack
クラス内 DefaultDispenseItemBehavior
protected void playDispenseSound(IBlockSource source)
playDispenseSound
クラス内 DefaultDispenseItemBehavior
protected abstract IProjectile getProjectileEntity(World worldIn, IPosition position, ItemStack stackIn)
protected float getProjectileInaccuracy()
protected float getProjectileVelocity()