public abstract class ProjectileDispenseBehavior extends DefaultDispenseItemBehavior
NOOP| コンストラクタと説明 |
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ProjectileDispenseBehavior() |
| 修飾子とタイプ | メソッドと説明 |
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ItemStack |
dispenseStack(IBlockSource source,
ItemStack stack)
Dispense the specified stack, play the dispense sound and spawn particles.
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protected abstract IProjectile |
getProjectileEntity(World worldIn,
IPosition position,
ItemStack stackIn)
Return the projectile entity spawned by this dispense behavior.
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protected float |
getProjectileInaccuracy() |
protected float |
getProjectileVelocity() |
protected void |
playDispenseSound(IBlockSource source)
Play the dispense sound from the specified block.
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dispense, doDispense, spawnDispenseParticlesclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitinitpublic ItemStack dispenseStack(IBlockSource source, ItemStack stack)
dispenseStack クラス内 DefaultDispenseItemBehaviorprotected void playDispenseSound(IBlockSource source)
playDispenseSound クラス内 DefaultDispenseItemBehaviorprotected abstract IProjectile getProjectileEntity(World worldIn, IPosition position, ItemStack stackIn)
protected float getProjectileInaccuracy()
protected float getProjectileVelocity()