public interface ICrossbowUser
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| LivingEntity | getAttackTarget()Gets the active target the Task system uses for tracking | 
| void | setCharging(boolean p_213671_1_) | 
| void | shoot(LivingEntity target,
     ItemStack p_213670_2_,
     IProjectile projectile,
     float projectileAngle) | 
void setCharging(boolean p_213671_1_)
void shoot(LivingEntity target, ItemStack p_213670_2_, IProjectile projectile, float projectileAngle)
@Nullable LivingEntity getAttackTarget()