public interface ICrossbowUser
修飾子とタイプ | メソッドと説明 |
---|---|
LivingEntity |
getAttackTarget()
Gets the active target the Task system uses for tracking
|
void |
setCharging(boolean p_213671_1_) |
void |
shoot(LivingEntity target,
ItemStack p_213670_2_,
IProjectile projectile,
float projectileAngle) |
void setCharging(boolean p_213671_1_)
void shoot(LivingEntity target, ItemStack p_213670_2_, IProjectile projectile, float projectileAngle)
@Nullable LivingEntity getAttackTarget()