public class CelebrateRaidVictoryTask extends Task<VillagerEntity>
Task.Status| コンストラクタと説明 |
|---|
CelebrateRaidVictoryTask(int p_i50370_1_,
int p_i50370_2_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected void |
resetTask(ServerWorld worldIn,
VillagerEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldContinueExecuting(ServerWorld worldIn,
VillagerEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldExecute(ServerWorld worldIn,
VillagerEntity owner) |
protected void |
updateTask(ServerWorld worldIn,
VillagerEntity owner,
long gameTime) |
getStatus, isTimedOut, start, startExecuting, stop, tick, toStringpublic CelebrateRaidVictoryTask(int p_i50370_1_,
int p_i50370_2_)
protected boolean shouldExecute(ServerWorld worldIn, VillagerEntity owner)
shouldExecute クラス内 Task<VillagerEntity>protected boolean shouldContinueExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
shouldContinueExecuting クラス内 Task<VillagerEntity>protected void resetTask(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
resetTask クラス内 Task<VillagerEntity>protected void updateTask(ServerWorld worldIn, VillagerEntity owner, long gameTime)
updateTask クラス内 Task<VillagerEntity>