public class CreateBabyVillagerTask extends Task<VillagerEntity>
Task.Status| コンストラクタと説明 | 
|---|
| CreateBabyVillagerTask() | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected void | resetTask(ServerWorld worldIn,
         VillagerEntity entityIn,
         long gameTimeIn) | 
| protected boolean | shouldContinueExecuting(ServerWorld worldIn,
                       VillagerEntity entityIn,
                       long gameTimeIn) | 
| protected boolean | shouldExecute(ServerWorld worldIn,
             VillagerEntity owner) | 
| protected void | startExecuting(ServerWorld worldIn,
              VillagerEntity entityIn,
              long gameTimeIn) | 
| protected void | updateTask(ServerWorld worldIn,
          VillagerEntity owner,
          long gameTime) | 
protected boolean shouldExecute(ServerWorld worldIn, VillagerEntity owner)
shouldExecute クラス内 Task<VillagerEntity>protected boolean shouldContinueExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
shouldContinueExecuting クラス内 Task<VillagerEntity>protected void startExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<VillagerEntity>protected void updateTask(ServerWorld worldIn, VillagerEntity owner, long gameTime)
updateTask クラス内 Task<VillagerEntity>protected void resetTask(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
resetTask クラス内 Task<VillagerEntity>