public class FleeTask extends Task<CreatureEntity>
Task.Status| コンストラクタと説明 |
|---|
FleeTask(MemoryModuleType<? extends Entity> p_i50346_1_,
float p_i50346_2_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
static void |
func_220540_a(CreatureEntity p_220540_0_,
Entity p_220540_1_,
float speedIn) |
protected boolean |
shouldExecute(ServerWorld worldIn,
CreatureEntity owner) |
protected void |
startExecuting(ServerWorld worldIn,
CreatureEntity entityIn,
long gameTimeIn) |
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTaskpublic FleeTask(MemoryModuleType<? extends Entity> p_i50346_1_, float p_i50346_2_)
protected boolean shouldExecute(ServerWorld worldIn, CreatureEntity owner)
shouldExecute クラス内 Task<CreatureEntity>protected void startExecuting(ServerWorld worldIn, CreatureEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<CreatureEntity>public static void func_220540_a(CreatureEntity p_220540_0_, Entity p_220540_1_, float speedIn)