public class FleeTask extends Task<CreatureEntity>
Task.Status| コンストラクタと説明 | 
|---|
| FleeTask(MemoryModuleType<? extends Entity> p_i50346_1_,
        float p_i50346_2_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| static void | func_220540_a(CreatureEntity p_220540_0_,
             Entity p_220540_1_,
             float speedIn) | 
| protected boolean | shouldExecute(ServerWorld worldIn,
             CreatureEntity owner) | 
| protected void | startExecuting(ServerWorld worldIn,
              CreatureEntity entityIn,
              long gameTimeIn) | 
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTaskpublic FleeTask(MemoryModuleType<? extends Entity> p_i50346_1_, float p_i50346_2_)
protected boolean shouldExecute(ServerWorld worldIn, CreatureEntity owner)
shouldExecute クラス内 Task<CreatureEntity>protected void startExecuting(ServerWorld worldIn, CreatureEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<CreatureEntity>public static void func_220540_a(CreatureEntity p_220540_0_, Entity p_220540_1_, float speedIn)