public class MoveToSkylightTask extends Task<LivingEntity>
Task.Status| コンストラクタと説明 |
|---|
MoveToSkylightTask(float p_i50357_1_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
static boolean |
func_226306_a_(ServerWorld p_226306_0_,
LivingEntity p_226306_1_,
BlockPos p_226306_2_) |
protected boolean |
shouldExecute(ServerWorld worldIn,
LivingEntity owner) |
protected void |
startExecuting(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTaskprotected void startExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<LivingEntity>protected boolean shouldExecute(ServerWorld worldIn, LivingEntity owner)
shouldExecute クラス内 Task<LivingEntity>public static boolean func_226306_a_(ServerWorld p_226306_0_, LivingEntity p_226306_1_, BlockPos p_226306_2_)