public class MoveToSkylightTask extends Task<LivingEntity>
Task.Status
コンストラクタと説明 |
---|
MoveToSkylightTask(float p_i50357_1_) |
修飾子とタイプ | メソッドと説明 |
---|---|
static boolean |
func_226306_a_(ServerWorld p_226306_0_,
LivingEntity p_226306_1_,
BlockPos p_226306_2_) |
protected boolean |
shouldExecute(ServerWorld worldIn,
LivingEntity owner) |
protected void |
startExecuting(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTask
protected void startExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
startExecuting
クラス内 Task<LivingEntity>
protected boolean shouldExecute(ServerWorld worldIn, LivingEntity owner)
shouldExecute
クラス内 Task<LivingEntity>
public static boolean func_226306_a_(ServerWorld p_226306_0_, LivingEntity p_226306_1_, BlockPos p_226306_2_)