public class MoveToSkylightTask extends Task<LivingEntity>
Task.Status| コンストラクタと説明 | 
|---|
| MoveToSkylightTask(float p_i50357_1_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| static boolean | func_226306_a_(ServerWorld p_226306_0_,
              LivingEntity p_226306_1_,
              BlockPos p_226306_2_) | 
| protected boolean | shouldExecute(ServerWorld worldIn,
             LivingEntity owner) | 
| protected void | startExecuting(ServerWorld worldIn,
              LivingEntity entityIn,
              long gameTimeIn) | 
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTaskprotected void startExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<LivingEntity>protected boolean shouldExecute(ServerWorld worldIn, LivingEntity owner)
shouldExecute クラス内 Task<LivingEntity>public static boolean func_226306_a_(ServerWorld p_226306_0_, LivingEntity p_226306_1_, BlockPos p_226306_2_)