public class PanicTask extends Task<VillagerEntity>
Task.Status| コンストラクタと説明 | 
|---|
| PanicTask() | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| static boolean | hasBeenHurt(LivingEntity p_220512_0_) | 
| static boolean | hostileNearby(LivingEntity p_220513_0_) | 
| protected boolean | shouldContinueExecuting(ServerWorld worldIn,
                       VillagerEntity entityIn,
                       long gameTimeIn) | 
| protected void | startExecuting(ServerWorld worldIn,
              VillagerEntity entityIn,
              long gameTimeIn) | 
| protected void | updateTask(ServerWorld worldIn,
          VillagerEntity owner,
          long gameTime) | 
getStatus, isTimedOut, resetTask, shouldExecute, start, stop, tick, toStringprotected boolean shouldContinueExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
shouldContinueExecuting クラス内 Task<VillagerEntity>protected void startExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<VillagerEntity>protected void updateTask(ServerWorld worldIn, VillagerEntity owner, long gameTime)
updateTask クラス内 Task<VillagerEntity>public static boolean hostileNearby(LivingEntity p_220513_0_)
public static boolean hasBeenHurt(LivingEntity p_220512_0_)