public class PanicTask extends Task<VillagerEntity>
Task.Status| コンストラクタと説明 |
|---|
PanicTask() |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
static boolean |
hasBeenHurt(LivingEntity p_220512_0_) |
static boolean |
hostileNearby(LivingEntity p_220513_0_) |
protected boolean |
shouldContinueExecuting(ServerWorld worldIn,
VillagerEntity entityIn,
long gameTimeIn) |
protected void |
startExecuting(ServerWorld worldIn,
VillagerEntity entityIn,
long gameTimeIn) |
protected void |
updateTask(ServerWorld worldIn,
VillagerEntity owner,
long gameTime) |
getStatus, isTimedOut, resetTask, shouldExecute, start, stop, tick, toStringprotected boolean shouldContinueExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
shouldContinueExecuting クラス内 Task<VillagerEntity>protected void startExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<VillagerEntity>protected void updateTask(ServerWorld worldIn, VillagerEntity owner, long gameTime)
updateTask クラス内 Task<VillagerEntity>public static boolean hostileNearby(LivingEntity p_220513_0_)
public static boolean hasBeenHurt(LivingEntity p_220512_0_)