public class WorkTask extends Task<CreatureEntity>
Task.Status| コンストラクタと説明 |
|---|
WorkTask(MemoryModuleType<GlobalPos> p_i50342_1_,
int p_i50342_2_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected boolean |
shouldExecute(ServerWorld worldIn,
CreatureEntity owner) |
protected void |
startExecuting(ServerWorld worldIn,
CreatureEntity entityIn,
long gameTimeIn) |
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTaskpublic WorkTask(MemoryModuleType<GlobalPos> p_i50342_1_, int p_i50342_2_)
protected boolean shouldExecute(ServerWorld worldIn, CreatureEntity owner)
shouldExecute クラス内 Task<CreatureEntity>protected void startExecuting(ServerWorld worldIn, CreatureEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<CreatureEntity>