public class WorkTask extends Task<CreatureEntity>
Task.Status| コンストラクタと説明 | 
|---|
| WorkTask(MemoryModuleType<GlobalPos> p_i50342_1_,
        int p_i50342_2_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected boolean | shouldExecute(ServerWorld worldIn,
             CreatureEntity owner) | 
| protected void | startExecuting(ServerWorld worldIn,
              CreatureEntity entityIn,
              long gameTimeIn) | 
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTaskpublic WorkTask(MemoryModuleType<GlobalPos> p_i50342_1_, int p_i50342_2_)
protected boolean shouldExecute(ServerWorld worldIn, CreatureEntity owner)
shouldExecute クラス内 Task<CreatureEntity>protected void startExecuting(ServerWorld worldIn, CreatureEntity entityIn, long gameTimeIn)
startExecuting クラス内 Task<CreatureEntity>