public class BreakDoorGoal extends InteractDoorGoal
修飾子とタイプ | フィールドと説明 |
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protected int |
breakingTime |
protected int |
field_220698_c |
protected int |
previousBreakProgress |
doorInteract, doorPosition, entity
コンストラクタと説明 |
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BreakDoorGoal(MobEntity p_i50333_1_,
int p_i50333_2_,
java.util.function.Predicate<Difficulty> p_i50333_3_) |
BreakDoorGoal(MobEntity p_i50332_1_,
java.util.function.Predicate<Difficulty> p_i50332_2_) |
修飾子とタイプ | メソッドと説明 |
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protected int |
func_220697_f() |
void |
resetTask()
Reset the task's internal state.
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boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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boolean |
shouldExecute()
Returns whether execution should begin.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
tick()
Keep ticking a continuous task that has already been started
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canDestroy, canOpenDoor, toggleDoor
getMutexFlags, isPreemptible, setMutexFlags, toString
protected int breakingTime
protected int previousBreakProgress
protected int field_220698_c
public BreakDoorGoal(MobEntity p_i50332_1_, java.util.function.Predicate<Difficulty> p_i50332_2_)
public BreakDoorGoal(MobEntity p_i50333_1_, int p_i50333_2_, java.util.function.Predicate<Difficulty> p_i50333_3_)
protected int func_220697_f()
public boolean shouldExecute()
shouldExecute
クラス内 InteractDoorGoal
public void startExecuting()
startExecuting
クラス内 InteractDoorGoal
public boolean shouldContinueExecuting()
shouldContinueExecuting
クラス内 InteractDoorGoal
public void resetTask()
public void tick()
tick
クラス内 InteractDoorGoal