public class BreakDoorGoal extends InteractDoorGoal
| 修飾子とタイプ | フィールドと説明 |
|---|---|
protected int |
breakingTime |
protected int |
field_220698_c |
protected int |
previousBreakProgress |
doorInteract, doorPosition, entity| コンストラクタと説明 |
|---|
BreakDoorGoal(MobEntity p_i50333_1_,
int p_i50333_2_,
java.util.function.Predicate<Difficulty> p_i50333_3_) |
BreakDoorGoal(MobEntity p_i50332_1_,
java.util.function.Predicate<Difficulty> p_i50332_2_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected int |
func_220697_f() |
void |
resetTask()
Reset the task's internal state.
|
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether execution should begin.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
tick()
Keep ticking a continuous task that has already been started
|
canDestroy, canOpenDoor, toggleDoorgetMutexFlags, isPreemptible, setMutexFlags, toStringprotected int breakingTime
protected int previousBreakProgress
protected int field_220698_c
public BreakDoorGoal(MobEntity p_i50332_1_, java.util.function.Predicate<Difficulty> p_i50332_2_)
public BreakDoorGoal(MobEntity p_i50333_1_, int p_i50333_2_, java.util.function.Predicate<Difficulty> p_i50333_3_)
protected int func_220697_f()
public boolean shouldExecute()
shouldExecute クラス内 InteractDoorGoalpublic void startExecuting()
startExecuting クラス内 InteractDoorGoalpublic boolean shouldContinueExecuting()
shouldContinueExecuting クラス内 InteractDoorGoalpublic void resetTask()
public void tick()
tick クラス内 InteractDoorGoal