public class BreakDoorGoal extends InteractDoorGoal
| 修飾子とタイプ | フィールドと説明 | 
|---|---|
| protected int | breakingTime | 
| protected int | field_220698_c | 
| protected int | previousBreakProgress | 
doorInteract, doorPosition, entity| コンストラクタと説明 | 
|---|
| BreakDoorGoal(MobEntity p_i50333_1_,
             int p_i50333_2_,
             java.util.function.Predicate<Difficulty> p_i50333_3_) | 
| BreakDoorGoal(MobEntity p_i50332_1_,
             java.util.function.Predicate<Difficulty> p_i50332_2_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected int | func_220697_f() | 
| void | resetTask()Reset the task's internal state. | 
| boolean | shouldContinueExecuting()Returns whether an in-progress EntityAIBase should continue executing | 
| boolean | shouldExecute()Returns whether execution should begin. | 
| void | startExecuting()Execute a one shot task or start executing a continuous task | 
| void | tick()Keep ticking a continuous task that has already been started | 
canDestroy, canOpenDoor, toggleDoorgetMutexFlags, isPreemptible, setMutexFlags, toStringprotected int breakingTime
protected int previousBreakProgress
protected int field_220698_c
public BreakDoorGoal(MobEntity p_i50332_1_, java.util.function.Predicate<Difficulty> p_i50332_2_)
public BreakDoorGoal(MobEntity p_i50333_1_, int p_i50333_2_, java.util.function.Predicate<Difficulty> p_i50333_3_)
protected int func_220697_f()
public boolean shouldExecute()
shouldExecute クラス内 InteractDoorGoalpublic void startExecuting()
startExecuting クラス内 InteractDoorGoalpublic boolean shouldContinueExecuting()
shouldContinueExecuting クラス内 InteractDoorGoalpublic void resetTask()
public void tick()
tick クラス内 InteractDoorGoal