public class CatLieOnBedGoal extends MoveToBlockGoal
creature, destinationBlock, field_203112_e, movementSpeed, runDelay, timeoutCounter| コンストラクタと説明 | 
|---|
| CatLieOnBedGoal(CatEntity catIn,
               double speed,
               int length) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected int | getRunDelay(CreatureEntity creatureIn) | 
| void | resetTask()Reset the task's internal state. | 
| boolean | shouldExecute()Returns whether execution should begin. | 
| protected boolean | shouldMoveTo(IWorldReader worldIn,
            BlockPos pos)Return true to set given position as destination | 
| void | startExecuting()Execute a one shot task or start executing a continuous task | 
| void | tick()Keep ticking a continuous task that has already been started | 
func_220725_g, getIsAboveDestination, getTargetDistanceSq, searchForDestination, shouldContinueExecuting, shouldMovegetMutexFlags, isPreemptible, setMutexFlags, toStringpublic CatLieOnBedGoal(CatEntity catIn, double speed, int length)
public boolean shouldExecute()
shouldExecute クラス内 MoveToBlockGoalpublic void startExecuting()
startExecuting クラス内 MoveToBlockGoalprotected int getRunDelay(CreatureEntity creatureIn)
getRunDelay クラス内 MoveToBlockGoalpublic void resetTask()
public void tick()
tick クラス内 MoveToBlockGoalprotected boolean shouldMoveTo(IWorldReader worldIn, BlockPos pos)
shouldMoveTo クラス内 MoveToBlockGoal