public class DefendVillageTargetGoal extends TargetGoal
goalOwner, shouldCheckSight, target, unseenMemoryTicks| コンストラクタと説明 |
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DefendVillageTargetGoal(IronGolemEntity ironGolemIn) |
| 修飾子とタイプ | メソッドと説明 |
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boolean |
shouldExecute()
Returns whether execution should begin.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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getTargetDistance, isSuitableTarget, resetTask, setUnseenMemoryTicks, shouldContinueExecutinggetMutexFlags, isPreemptible, setMutexFlags, tick, toStringpublic DefendVillageTargetGoal(IronGolemEntity ironGolemIn)
public boolean shouldExecute()
shouldExecute クラス内 Goalpublic void startExecuting()
startExecuting クラス内 TargetGoal