public class FleeSunGoal extends Goal
修飾子とタイプ | フィールドと説明 |
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protected CreatureEntity |
creature |
コンストラクタと説明 |
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FleeSunGoal(CreatureEntity theCreatureIn,
double movementSpeedIn) |
修飾子とタイプ | メソッドと説明 |
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protected Vec3d |
findPossibleShelter() |
protected boolean |
func_220702_g() |
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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boolean |
shouldExecute()
Returns whether execution should begin.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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getMutexFlags, isPreemptible, resetTask, setMutexFlags, tick, toString
protected final CreatureEntity creature
public FleeSunGoal(CreatureEntity theCreatureIn, double movementSpeedIn)
public boolean shouldExecute()
shouldExecute
クラス内 Goal
protected boolean func_220702_g()
public boolean shouldContinueExecuting()
shouldContinueExecuting
クラス内 Goal
public void startExecuting()
startExecuting
クラス内 Goal
@Nullable protected Vec3d findPossibleShelter()