public class FleeSunGoal extends Goal
| 修飾子とタイプ | フィールドと説明 |
|---|---|
protected CreatureEntity |
creature |
| コンストラクタと説明 |
|---|
FleeSunGoal(CreatureEntity theCreatureIn,
double movementSpeedIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected Vec3d |
findPossibleShelter() |
protected boolean |
func_220702_g() |
boolean |
shouldContinueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether execution should begin.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexFlags, isPreemptible, resetTask, setMutexFlags, tick, toStringprotected final CreatureEntity creature
public FleeSunGoal(CreatureEntity theCreatureIn, double movementSpeedIn)
public boolean shouldExecute()
shouldExecute クラス内 Goalprotected boolean func_220702_g()
public boolean shouldContinueExecuting()
shouldContinueExecuting クラス内 Goalpublic void startExecuting()
startExecuting クラス内 Goal@Nullable protected Vec3d findPossibleShelter()