public class NearestAttackableTargetExpiringGoal<T extends LivingEntity> extends NearestAttackableTargetGoal<T>
nearestTarget, targetChance, targetClass, targetEntitySelector
goalOwner, shouldCheckSight, target, unseenMemoryTicks
コンストラクタと説明 |
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NearestAttackableTargetExpiringGoal(AbstractRaiderEntity p_i50311_1_,
java.lang.Class<T> p_i50311_2_,
boolean p_i50311_3_,
java.util.function.Predicate<LivingEntity> p_i50311_4_) |
修飾子とタイプ | メソッドと説明 |
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void |
func_220780_j() |
int |
func_220781_h() |
boolean |
shouldExecute()
Returns whether execution should begin.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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findNearestTarget, getTargetableArea
getTargetDistance, isSuitableTarget, resetTask, setUnseenMemoryTicks, shouldContinueExecuting
getMutexFlags, isPreemptible, setMutexFlags, tick, toString
public NearestAttackableTargetExpiringGoal(AbstractRaiderEntity p_i50311_1_, java.lang.Class<T> p_i50311_2_, boolean p_i50311_3_, @Nullable java.util.function.Predicate<LivingEntity> p_i50311_4_)
public int func_220781_h()
public void func_220780_j()
public boolean shouldExecute()
shouldExecute
クラス内 NearestAttackableTargetGoal<T extends LivingEntity>
public void startExecuting()
startExecuting
クラス内 NearestAttackableTargetGoal<T extends LivingEntity>