public class OwnerHurtTargetGoal extends TargetGoal
goalOwner, shouldCheckSight, target, unseenMemoryTicks| コンストラクタと説明 | 
|---|
| OwnerHurtTargetGoal(TameableEntity theEntityTameableIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| boolean | shouldExecute()Returns whether execution should begin. | 
| void | startExecuting()Execute a one shot task or start executing a continuous task | 
getTargetDistance, isSuitableTarget, resetTask, setUnseenMemoryTicks, shouldContinueExecutinggetMutexFlags, isPreemptible, setMutexFlags, tick, toStringpublic OwnerHurtTargetGoal(TameableEntity theEntityTameableIn)
public boolean shouldExecute()
shouldExecute クラス内 Goalpublic void startExecuting()
startExecuting クラス内 TargetGoal