public class ShowVillagerFlowerGoal extends Goal
| コンストラクタと説明 | 
|---|
| ShowVillagerFlowerGoal(IronGolemEntity ironGolemIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| void | resetTask()Reset the task's internal state. | 
| boolean | shouldContinueExecuting()Returns whether an in-progress EntityAIBase should continue executing | 
| boolean | shouldExecute()Returns whether execution should begin. | 
| void | startExecuting()Execute a one shot task or start executing a continuous task | 
| void | tick()Keep ticking a continuous task that has already been started | 
getMutexFlags, isPreemptible, setMutexFlags, toStringpublic ShowVillagerFlowerGoal(IronGolemEntity ironGolemIn)
public boolean shouldExecute()
shouldExecute クラス内 Goalpublic boolean shouldContinueExecuting()
shouldContinueExecuting クラス内 Goalpublic void startExecuting()
startExecuting クラス内 Goalpublic void resetTask()