| コンストラクタと説明 | 
|---|
| LandingPhase(EnderDragonEntity dragonIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| void | clientTick()Generates particle effects appropriate to the phase (or sometimes sounds). | 
| float | getMaxRiseOrFall()Returns the maximum amount dragon may rise or fall during this phase | 
| Vec3d | getTargetLocation()Returns the location the dragon is flying toward | 
| PhaseType<LandingPhase> | getType() | 
| float | getYawFactor() | 
| void | initPhase()Called when this phase is set to active | 
| void | serverTick()Gives the phase a chance to update its status. | 
func_221113_a, getIsStationary, onCrystalDestroyed, removeAreaEffectpublic LandingPhase(EnderDragonEntity dragonIn)
public void clientTick()
clientTick インタフェース内 IPhaseclientTick クラス内 Phasepublic void serverTick()
serverTick インタフェース内 IPhaseserverTick クラス内 Phasepublic float getMaxRiseOrFall()
getMaxRiseOrFall インタフェース内 IPhasegetMaxRiseOrFall クラス内 Phasepublic float getYawFactor()
getYawFactor インタフェース内 IPhasegetYawFactor クラス内 Phasepublic void initPhase()
@Nullable public Vec3d getTargetLocation()
getTargetLocation インタフェース内 IPhasegetTargetLocation クラス内 Phasepublic PhaseType<LandingPhase> getType()