public class ZombieEntity extends MonsterEntity
| 修飾子とタイプ | クラスと説明 | 
|---|---|
| class  | ZombieEntity.GroupData | 
Entity.IMoveCallback| 修飾子とタイプ | フィールドと説明 | 
|---|---|
| protected static IAttribute | SPAWN_REINFORCEMENTS_CHANCEThe attribute which determines the chance that this mob will spawn reinforcements | 
experienceValue, goalSelector, inventoryArmorDropChances, inventoryHandsDropChances, jumpController, livingSoundTime, lookController, moveController, navigator, targetSelectoractiveItemStack, activeItemStackUseCount, arrowHitTimer, attackedAtYaw, attackingPlayer, beeStingRemovalCooldown, brain, dead, deathTime, ENTITY_GRAVITY, hurtTime, idleTime, interpTargetHeadYaw, interpTargetPitch, interpTargetX, interpTargetY, interpTargetYaw, interpTargetZ, interpTicksHead, isJumping, isSwingInProgress, jumpMovementFactor, lastDamage, limbSwing, limbSwingAmount, LIVING_FLAGS, maxHurtResistantTime, maxHurtTime, movedDistance, moveForward, moveStrafing, moveVertical, NAMETAG_DISTANCE, newPosRotationIncrements, onGroundSpeedFactor, prevLimbSwingAmount, prevMovedDistance, prevOnGroundSpeedFactor, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, randomUnused1, randomUnused2, recentlyHit, renderYawOffset, rotationYawHead, scoreValue, SLEEPING_SIZE, spinAttackDuration, SWIM_SPEED, swingingHand, swingProgress, swingProgressInt, ticksElytraFlying, ticksSinceLastSwing, unused180addedToChunk, cachedUniqueIdString, chunkCoordX, chunkCoordY, chunkCoordZ, collided, collidedHorizontally, collidedVertically, dataManager, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, eyesInWater, fallDistance, firstUpdate, FLAGS, forceSpawn, glowing, hurtResistantTime, ignoreFrustumCheck, inLava, inPortal, inWater, isAirBorne, lastPortalPos, lastPortalVec, lastTickPosX, lastTickPosY, lastTickPosZ, LOGGER, motionMultiplier, noClip, onGround, portalCounter, POSE, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, removed, rideCooldown, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, submergedHeight, teleportDirection, ticksExisted, timeUntilPortal, velocityChanged, worldDUMMY| コンストラクタと説明 | 
|---|
| ZombieEntity(EntityType<? extends ZombieEntity> type,
            World worldIn) | 
| ZombieEntity(World worldIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected void | applyAttributeBonuses(float difficulty) | 
| protected void | applyEntityAI() | 
| boolean | attackEntityAsMob(Entity entityIn) | 
| boolean | attackEntityFrom(DamageSource source,
                float amount)Called when the entity is attacked. | 
| protected boolean | canBreakDoors() | 
| protected boolean | canEquipItem(ItemStack stack) | 
| protected void | dropSpecialItems(DamageSource source,
                int looting,
                boolean recentlyHitIn) | 
| protected void | func_213698_b(EntityType<? extends ZombieEntity> p_213698_1_) | 
| protected SoundEvent | getAmbientSound() | 
| CreatureAttribute | getCreatureAttribute() | 
| protected SoundEvent | getDeathSound() | 
| protected int | getExperiencePoints(PlayerEntity player)Get the experience points the entity currently has. | 
| protected SoundEvent | getHurtSound(DamageSource damageSourceIn) | 
| protected ItemStack | getSkullDrop() | 
| protected float | getStandingEyeHeight(Pose poseIn,
                    EntitySize sizeIn) | 
| protected SoundEvent | getStepSound() | 
| double | getYOffset()Returns the Y Offset of this entity. | 
| boolean | isBreakDoorsTaskSet() | 
| boolean | isChild()If Animal, checks if the age timer is negative | 
| boolean | isDrowning() | 
| void | livingTick()Called frequently so the entity can update its state every tick as required. | 
| void | notifyDataManagerChange(DataParameter<?> key) | 
| protected void | onDrowned() | 
| ILivingEntityData | onInitialSpawn(IWorld worldIn,
              DifficultyInstance difficultyIn,
              SpawnReason reason,
              ILivingEntityData spawnDataIn,
              CompoundNBT dataTag) | 
| void | onKillEntity(LivingEntity entityLivingIn)This method gets called when the entity kills another one. | 
| protected void | playStepSound(BlockPos pos,
             BlockState blockIn) | 
| boolean | processInteract(PlayerEntity player,
               Hand hand) | 
| void | readAdditional(CompoundNBT compound)(abstract) Protected helper method to read subclass entity data from NBT. | 
| protected void | registerAttributes() | 
| protected void | registerData() | 
| protected void | registerGoals() | 
| void | setBreakDoorsAItask(boolean enabled)Sets or removes EntityAIBreakDoor task | 
| void | setChild(boolean childZombie)Set whether this zombie is a child. | 
| protected void | setEquipmentBasedOnDifficulty(DifficultyInstance difficulty)Gives armor or weapon for entity based on given DifficultyInstance | 
| protected boolean | shouldBurnInDay() | 
| protected boolean | shouldDrown() | 
| void | tick()Called to update the entity's position/logic. | 
| void | writeAdditional(CompoundNBT compound) | 
canDropLoot, canMonsterSpawn, canMonsterSpawnInLight, findAmmo, func_213623_ec, getBlockPathWeight, getFallSound, getSoundCategory, getSplashSound, getSwimSound, isDespawnPeaceful, isPreventingPlayerRest, isValidLightLevelcanSpawn, followLeashSpeed, getBlockPathWeight, hasPath, onLeashDistance, updateLeashedStatebaseTick, canAttack, canAttack, canBeLeashedTo, canBeSteered, canDespawn, canPassengerSteer, canPickUpItem, canPickUpLoot, canSpawnOn, checkDespawn, clearLeashed, createBodyController, createNavigator, detachHome, dropLoot, eatGrassBonus, enablePersistence, faceEntity, getArmorByChance, getArmorInventoryList, getAttackTarget, getDropChance, getEntitySenses, getFaceRotSpeed, getHeldEquipment, getHomePosition, getHorizontalFaceSpeed, getItemStackFromSlot, getJumpController, getLeashed, getLeashHolder, getLookController, getLootContextBuilder, getLootTable, getLootTableResourceLocation, getMaxFallHeight, getMaximumHomeDistance, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getPathPriority, getPrimaryHand, getSlotForItemStack, getTalkInterval, getVerticalFaceSpeed, handleFluidJump, handleStatusUpdate, isAggressive, isAIDisabled, isHolding, isInDaylight, isItemStackInSlot, isLeftHanded, isMaxGroupSize, isNoDespawnRequired, isNotColliding, isServerWorld, isWithinHomeDistanceCurrentPosition, isWithinHomeDistanceFromPosition, playAmbientSound, playHurtSound, preventDespawn, processInitialInteract, replaceItemInInventory, sendDebugPackets, setAggroed, setAIMoveSpeed, setAttackTarget, setCanPickUpLoot, setDropChance, setEnchantmentBasedOnDifficulty, setHomePosAndDistance, setItemStackToSlot, setLeashHolder, setLeftHanded, setMoveForward, setMoveStrafing, setMoveVertical, setNoAI, setPathPriority, setVehicleEntityId, shouldExchangeEquipment, spawnExplosionParticle, startRiding, updateAITasks, updateDistance, updateEntityActionState, updateEquipmentIfNeeded, updateMovementGoalFlagsaddPotionEffect, applyArmorCalculations, applyEntityCollision, applyPotionDamageCalculations, areAllPotionsAmbient, attackable, attemptTeleport, blockUsingShield, canAttack, canBeCollidedWith, canBeHitWithPotion, canBePushed, canBeRiddenInWater, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, clearBedPosition, collideWithEntity, collideWithNearbyEntities, constructKnockBackVector, createBrain, createSpawnPacket, curePotionEffects, damageArmor, damageEntity, damageShield, decreaseAirSupply, determineNextAir, dropInventory, frostWalk, func_213343_cS, func_225508_e_, func_226292_a_, func_226293_b_, func_226294_cV_, func_226296_dJ_, func_226298_f_, getAbsorptionAmount, getActiveHand, getActiveItemStack, getActivePotionEffect, getActivePotionEffects, getActivePotionMap, getAIMoveSpeed, getAlwaysRenderNameTagForRender, getArrowCountInEntity, getAttackingEntity, getAttribute, getAttributes, getBedDirection, getBedPosition, getBeeStingCount, getBlockState, getBrain, getCapability, getCombatTracker, getDrinkSound, getEatSound, getEyeHeight, getHealth, getHeldItem, getHeldItemMainhand, getHeldItemOffhand, getIdleTime, getItemInUseCount, getItemInUseMaxCount, getJumpUpwardsMotion, getLastAttackedEntity, getLastAttackedEntityTime, getLastDamageSource, getMaxHealth, getRenderScale, getRevengeTarget, getRevengeTimer, getRNG, getRotationYawHead, getSize, getSoundPitch, getSoundVolume, getSwimAnimation, getSwingProgress, getTicksElytraFlying, getTotalArmorValue, getVisibilityMultiplier, getWaterSlowDown, getYaw, handleFluidSneak, hasItemInSlot, heal, isActiveItemStackBlocking, isActualySwimming, isAlive, isElytraFlying, isEntityInsideOpaqueBlock, isEntityUndead, isHandActive, isMovementBlocked, isOnLadder, isPlayer, isPotionActive, isPotionApplicable, isSleeping, isSpinAttacking, jump, knockBack, lookAt, markPotionsDirty, markVelocityChanged, onChangedPotionEffect, onDeath, onDeathUpdate, onFinishedPotionEffect, onFoodEaten, onItemPickup, onItemUseFinish, onKillCommand, onLivingFall, onNewPotionEffect, outOfWorld, performHurtAnimation, playEquipSound, playFallSound, remove, removeActivePotionEffect, removePotionEffect, resetActiveHand, resetPotionEffectMetadata, sendBreakAnimation, sendBreakAnimation, sendEndCombat, sendEnterCombat, setAbsorptionAmount, setActiveHand, setArrowCountInEntity, setBedPosition, setBeeStingCount, setHeadRotation, setHealth, setHeldItem, setIdleTime, setJumping, setLastAttackedEntity, setLivingFlag, setPartying, setPositionAndRotationDirect, setRenderYawOffset, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, spawnDrops, spinAttack, startSleeping, startSpinAttack, stopActiveHand, stopRiding, swingArm, travel, updateArmSwingProgress, updateFallState, updatePotionEffects, updatePotionMetadata, updateRidden, updateSpinAttack, wakeUpaddPassenger, addTag, addTrackingPlayer, addVelocity, allowLogging, applyEnchantments, applyOrientationToEntity, applyPlayerInteraction, areEyesInFluid, areEyesInFluid, awardKillScore, calculateUpVector, canBeAttackedWithItem, canBeRidden, canExplosionDestroyBlock, canFitPassenger, canRenderOnFire, canSwim, canTrample, canTriggerWalking, canUpdate, canUpdate, captureDrops, captureDrops, changeDimension, changeDimension, collideBoundingBox, collideBoundingBoxHeuristically, copyDataFromOld, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, decrementTimeUntilPortal, detach, determineNextStepDistance, doBlockCollisions, doesEntityNotTriggerPressurePlate, doWaterSplashEffect, entityDropItem, entityDropItem, entityDropItem, entityDropItem, equals, extinguish, fillCrashReport, forceSetPosition, func_225513_by_, func_225514_a_, func_226265_a_, func_226266_a_, func_226276_cg_, getAdjustedHorizontalFacing, getAir, getAllowedMovement, getBoundingBox, getBoundingBox, getBrightness, getCachedUniqueIdString, getCollisionBorderSize, getCollisionBoundingBox, getCollisionBox, getCommandSource, getControllingPassenger, getCustomName, getDataManager, getDisplayName, getDistance, getDistanceSq, getDistanceSq, getDistanceSq, getEntityId, getEntityString, getEntityWorld, getEquipmentAndArmor, getExplosionResistance, getEyeHeight, getEyeHeight, getEyePosition, getFireImmuneTicks, getFireTimer, getFlag, getForward, getHeight, getHighspeedSplashSound, getHorizontalFacing, getHoverEvent, getJumpFactor, getLastPortalVec, getLook, getLookVec, getLowestRidingEntity, getMaxAir, getMaxInPortalTime, getMirroredYaw, getMotion, getMountedYOffset, getName, getOnPosition, getPassengers, getPermissionLevel, getPersistentData, getPitch, getPitchYaw, getPortalCooldown, getPose, getPosition, getPositionUnderneath, getPositionVec, getPositionVector, getPosX, getPosXRandom, getPosXWidth, getPosY, getPosYEye, getPosYHeight, getPosYRandom, getPosZ, getPosZRandom, getPosZWidth, getPushReaction, getRecursivePassengers, getRenderBoundingBox, getRenderDistanceWeight, getRidingEntity, getRotatedYaw, getScoreboardName, getServer, getSpeedFactor, getSubmergedHeight, getTags, getTeam, getTeamColor, getTeleportDirection, getType, getUniqueID, getUpVector, getVectorForRotation, getWidth, handleFluidAcceleration, handlePistonMovement, handleWaterMovement, hasCustomName, hashCode, hasNoGravity, hasPermissionLevel, hitByEntity, horizontalMag, ignoreItemEntityData, isAddedToWorld, isBeingRidden, isBurning, isCrouching, isCustomNameVisible, isDescending, isDiscrete, isEntityEqual, isGlowing, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInRangeToRenderDist, isInvisible, isInvisibleToPlayer, isInvulnerable, isInvulnerableTo, isInWater, isInWaterOrBubbleColumn, isInWaterRainOrBubbleColumn, isLiving, isNonBoss, isOffsetPositionInLiquid, isOnePlayerRiding, isOnSameTeam, isOnScoreboardTeam, isPassenger, isPassenger, isPassenger, isPoseClear, isPushedByWater, isRidingOrBeingRiddenBy, isRidingSameEntity, isShiftKeyDown, isSilent, isSpectatedByPlayer, isSpectator, isSprinting, isSteppingCarefully, isSuppressingBounce, isSwimming, isVisuallySwimming, isWet, makeFlySound, move, moveForced, moveRelative, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onAddedToWorld, onCollideWithPlayer, onEnterBubbleColumn, onEnterBubbleColumnWithAirAbove, onInsideBlock, onRemovedFromWorld, onStruckByLightning, pick, playFlySound, playSound, playSwimSound, preparePlayerToSpawn, pushOutOfBlocks, read, recalculateSize, recenterBoundingBox, remove, removePassenger, removePassengers, removeTag, removeTrackingPlayer, resetPositionToBB, revive, rotateTowards, sendMessage, setAir, setBoundingBox, setCustomName, setCustomNameVisible, setEntityId, setFire, setFireTimer, setFlag, setGlowing, setInLava, setInvisible, setInvulnerable, setLocationAndAngles, setMotion, setMotion, setMotionMultiplier, setNoGravity, setOnFireFromLava, setPacketCoordinates, setPortal, setPose, setPosition, setPositionAndRotation, setPositionAndUpdate, setPositionNonDirty, setRawPosition, setRenderDistanceWeight, setRotation, setSilent, setSneaking, setSwimming, setUniqueId, setVelocity, setWorld, shouldReceiveErrors, shouldReceiveFeedback, shouldSetPosAfterLoading, spawnRunningParticles, startRiding, teleportKeepLoaded, toString, updatePassenger, updatePortal, updateSwimming, writeUnlessPassenger, writeUnlessRemoved, writeWithoutTypeIdareCapsCompatible, areCapsCompatible, deserializeCaps, gatherCapabilities, gatherCapabilities, getCapabilities, invalidateCaps, reviveCaps, serializeCapscanBeRiddenInWater, canRiderInteract, deserializeNBT, getClassification, getEntity, getPickedResult, serializeNBT, shouldRiderSitgetCapabilityprotected static final IAttribute SPAWN_REINFORCEMENTS_CHANCE
public ZombieEntity(EntityType<? extends ZombieEntity> type, World worldIn)
public ZombieEntity(World worldIn)
protected void registerGoals()
registerGoals クラス内 MobEntityprotected void applyEntityAI()
protected void registerAttributes()
registerAttributes クラス内 MonsterEntityprotected void registerData()
registerData クラス内 MobEntitypublic boolean isDrowning()
public boolean isBreakDoorsTaskSet()
public void setBreakDoorsAItask(boolean enabled)
protected boolean canBreakDoors()
public boolean isChild()
isChild クラス内 LivingEntityprotected int getExperiencePoints(PlayerEntity player)
getExperiencePoints クラス内 MobEntitypublic void setChild(boolean childZombie)
public void notifyDataManagerChange(DataParameter<?> key)
notifyDataManagerChange クラス内 LivingEntityprotected boolean shouldDrown()
public void livingTick()
livingTick クラス内 MonsterEntityprotected void onDrowned()
protected void func_213698_b(EntityType<? extends ZombieEntity> p_213698_1_)
public boolean processInteract(PlayerEntity player, Hand hand)
processInteract クラス内 MobEntityprotected boolean shouldBurnInDay()
public boolean attackEntityFrom(DamageSource source, float amount)
attackEntityFrom クラス内 MonsterEntitypublic boolean attackEntityAsMob(Entity entityIn)
attackEntityAsMob クラス内 MobEntityprotected SoundEvent getAmbientSound()
getAmbientSound クラス内 MobEntityprotected SoundEvent getHurtSound(DamageSource damageSourceIn)
getHurtSound クラス内 MonsterEntityprotected SoundEvent getDeathSound()
getDeathSound クラス内 MonsterEntityprotected SoundEvent getStepSound()
protected void playStepSound(BlockPos pos, BlockState blockIn)
playStepSound クラス内 Entitypublic CreatureAttribute getCreatureAttribute()
getCreatureAttribute クラス内 LivingEntityprotected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty)
setEquipmentBasedOnDifficulty クラス内 MobEntitypublic void writeAdditional(CompoundNBT compound)
writeAdditional クラス内 MobEntitypublic void readAdditional(CompoundNBT compound)
readAdditional クラス内 MobEntitypublic void onKillEntity(LivingEntity entityLivingIn)
onKillEntity クラス内 Entityprotected float getStandingEyeHeight(Pose poseIn, EntitySize sizeIn)
getStandingEyeHeight クラス内 LivingEntityprotected boolean canEquipItem(ItemStack stack)
canEquipItem クラス内 MobEntity@Nullable public ILivingEntityData onInitialSpawn(IWorld worldIn, DifficultyInstance difficultyIn, SpawnReason reason, @Nullable ILivingEntityData spawnDataIn, @Nullable CompoundNBT dataTag)
onInitialSpawn クラス内 MobEntityprotected void applyAttributeBonuses(float difficulty)
public double getYOffset()
getYOffset クラス内 Entityprotected void dropSpecialItems(DamageSource source, int looting, boolean recentlyHitIn)
dropSpecialItems クラス内 MobEntityprotected ItemStack getSkullDrop()