public class WolfEntity extends TameableEntity
AgeableEntity.AgeableData
Entity.IMoveCallback
修飾子とタイプ | フィールドと説明 |
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static java.util.function.Predicate<LivingEntity> |
field_213441_bD |
OWNER_UNIQUE_ID, sitGoal, TAMED
forcedAge, forcedAgeTimer, growingAge
experienceValue, goalSelector, inventoryArmorDropChances, inventoryHandsDropChances, jumpController, livingSoundTime, lookController, moveController, navigator, targetSelector
activeItemStack, activeItemStackUseCount, arrowHitTimer, attackedAtYaw, attackingPlayer, beeStingRemovalCooldown, brain, dead, deathTime, ENTITY_GRAVITY, hurtTime, idleTime, interpTargetHeadYaw, interpTargetPitch, interpTargetX, interpTargetY, interpTargetYaw, interpTargetZ, interpTicksHead, isJumping, isSwingInProgress, jumpMovementFactor, lastDamage, limbSwing, limbSwingAmount, LIVING_FLAGS, maxHurtResistantTime, maxHurtTime, movedDistance, moveForward, moveStrafing, moveVertical, NAMETAG_DISTANCE, newPosRotationIncrements, onGroundSpeedFactor, prevLimbSwingAmount, prevMovedDistance, prevOnGroundSpeedFactor, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, randomUnused1, randomUnused2, recentlyHit, renderYawOffset, rotationYawHead, scoreValue, SLEEPING_SIZE, spinAttackDuration, SWIM_SPEED, swingingHand, swingProgress, swingProgressInt, ticksElytraFlying, ticksSinceLastSwing, unused180
addedToChunk, cachedUniqueIdString, chunkCoordX, chunkCoordY, chunkCoordZ, collided, collidedHorizontally, collidedVertically, dataManager, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, eyesInWater, fallDistance, firstUpdate, FLAGS, forceSpawn, glowing, hurtResistantTime, ignoreFrustumCheck, inLava, inPortal, inWater, isAirBorne, lastPortalPos, lastPortalVec, lastTickPosX, lastTickPosY, lastTickPosZ, LOGGER, motionMultiplier, noClip, onGround, portalCounter, POSE, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, removed, rideCooldown, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, submergedHeight, teleportDirection, ticksExisted, timeUntilPortal, velocityChanged, world
DUMMY
コンストラクタと説明 |
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WolfEntity(EntityType<? extends WolfEntity> type,
World worldIn) |
修飾子とタイプ | メソッドと説明 |
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boolean |
attackEntityAsMob(Entity entityIn) |
boolean |
attackEntityFrom(DamageSource source,
float amount)
Called when the entity is attacked.
|
boolean |
canBeLeashedTo(PlayerEntity player) |
boolean |
canMateWith(AnimalEntity otherAnimal)
Returns true if the mob is currently able to mate with the specified mob.
|
WolfEntity |
createChild(AgeableEntity ageable) |
protected SoundEvent |
getAmbientSound() |
DyeColor |
getCollarColor() |
protected SoundEvent |
getDeathSound() |
protected SoundEvent |
getHurtSound(DamageSource damageSourceIn) |
float |
getInterestedAngle(float p_70917_1_) |
int |
getMaxSpawnedInChunk()
Will return how many at most can spawn in a chunk at once.
|
float |
getShadingWhileWet(float p_70915_1_)
Used when calculating the amount of shading to apply while the wolf is wet.
|
float |
getShakeAngle(float p_70923_1_,
float p_70923_2_) |
protected float |
getSoundVolume()
Returns the volume for the sounds this mob makes.
|
protected float |
getStandingEyeHeight(Pose poseIn,
EntitySize sizeIn) |
float |
getTailRotation() |
int |
getVerticalFaceSpeed()
The speed it takes to move the entityliving's rotationPitch through the faceEntity method.
|
void |
handleStatusUpdate(byte id)
|
boolean |
isAngry()
Determines whether this wolf is angry or not.
|
boolean |
isBegging() |
boolean |
isBreedingItem(ItemStack stack)
Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
the animal type)
|
boolean |
isWolfWet()
True if the wolf is wet
|
void |
livingTick()
Called frequently so the entity can update its state every tick as required.
|
void |
onDeath(DamageSource cause)
Called when the mob's health reaches 0.
|
protected void |
playStepSound(BlockPos pos,
BlockState blockIn) |
boolean |
processInteract(PlayerEntity player,
Hand hand) |
void |
readAdditional(CompoundNBT compound)
(abstract) Protected helper method to read subclass entity data from NBT.
|
protected void |
registerAttributes() |
protected void |
registerData() |
protected void |
registerGoals() |
void |
setAngry(boolean angry)
Sets whether this wolf is angry or not.
|
void |
setAttackTarget(LivingEntity entitylivingbaseIn)
Sets the active target the Task system uses for tracking
|
void |
setBegging(boolean beg) |
void |
setCollarColor(DyeColor collarcolor) |
void |
setTamed(boolean tamed) |
boolean |
shouldAttackEntity(LivingEntity target,
LivingEntity owner) |
void |
tick()
Called to update the entity's position/logic.
|
void |
writeAdditional(CompoundNBT compound) |
canAttack, getAISit, getOwner, getOwnerId, getTeam, isOnSameTeam, isOwner, isSitting, isTamed, playTameEffect, setOwnerId, setSitting, setTamedBy, setupTamedAI
canAnimalSpawn, canBreed, canDespawn, consumeItemFromStack, getBlockPathWeight, getExperiencePoints, getLoveCause, getTalkInterval, getYOffset, isInLove, resetInLove, setInLove, setInLove, updateAITasks
addGrowth, ageUp, getGrowingAge, isChild, notifyDataManagerChange, onChildSpawnFromEgg, onGrowingAdult, onInitialSpawn, setGrowingAge
canSpawn, followLeashSpeed, getBlockPathWeight, hasPath, onLeashDistance, updateLeashedState
baseTick, canAttack, canBeSteered, canEquipItem, canPassengerSteer, canPickUpItem, canPickUpLoot, canSpawnOn, checkDespawn, clearLeashed, createBodyController, createNavigator, detachHome, dropLoot, dropSpecialItems, eatGrassBonus, enablePersistence, faceEntity, getArmorByChance, getArmorInventoryList, getAttackTarget, getDropChance, getEntitySenses, getFaceRotSpeed, getHeldEquipment, getHomePosition, getHorizontalFaceSpeed, getItemStackFromSlot, getJumpController, getLeashed, getLeashHolder, getLookController, getLootContextBuilder, getLootTable, getLootTableResourceLocation, getMaxFallHeight, getMaximumHomeDistance, getMoveHelper, getNavigator, getPathPriority, getPrimaryHand, getSlotForItemStack, handleFluidJump, isAggressive, isAIDisabled, isDespawnPeaceful, isHolding, isInDaylight, isItemStackInSlot, isLeftHanded, isMaxGroupSize, isNoDespawnRequired, isNotColliding, isServerWorld, isWithinHomeDistanceCurrentPosition, isWithinHomeDistanceFromPosition, playAmbientSound, playHurtSound, preventDespawn, processInitialInteract, replaceItemInInventory, sendDebugPackets, setAggroed, setAIMoveSpeed, setCanPickUpLoot, setDropChance, setEnchantmentBasedOnDifficulty, setEquipmentBasedOnDifficulty, setHomePosAndDistance, setItemStackToSlot, setLeashHolder, setLeftHanded, setMoveForward, setMoveStrafing, setMoveVertical, setNoAI, setPathPriority, setVehicleEntityId, shouldExchangeEquipment, spawnExplosionParticle, startRiding, updateDistance, updateEntityActionState, updateEquipmentIfNeeded, updateMovementGoalFlags
addPotionEffect, applyArmorCalculations, applyEntityCollision, applyPotionDamageCalculations, areAllPotionsAmbient, attackable, attemptTeleport, blockUsingShield, canAttack, canBeCollidedWith, canBeHitWithPotion, canBePushed, canBeRiddenInWater, canBreatheUnderwater, canDropLoot, canEntityBeSeen, clearActivePotions, clearBedPosition, collideWithEntity, collideWithNearbyEntities, constructKnockBackVector, createBrain, createSpawnPacket, curePotionEffects, damageArmor, damageEntity, damageShield, decreaseAirSupply, determineNextAir, dropInventory, findAmmo, frostWalk, func_213343_cS, func_225508_e_, func_226292_a_, func_226293_b_, func_226294_cV_, func_226296_dJ_, func_226298_f_, getAbsorptionAmount, getActiveHand, getActiveItemStack, getActivePotionEffect, getActivePotionEffects, getActivePotionMap, getAIMoveSpeed, getAlwaysRenderNameTagForRender, getArrowCountInEntity, getAttackingEntity, getAttribute, getAttributes, getBedDirection, getBedPosition, getBeeStingCount, getBlockState, getBrain, getCapability, getCombatTracker, getCreatureAttribute, getDrinkSound, getEatSound, getEyeHeight, getFallSound, getHealth, getHeldItem, getHeldItemMainhand, getHeldItemOffhand, getIdleTime, getItemInUseCount, getItemInUseMaxCount, getJumpUpwardsMotion, getLastAttackedEntity, getLastAttackedEntityTime, getLastDamageSource, getMaxHealth, getRenderScale, getRevengeTarget, getRevengeTimer, getRNG, getRotationYawHead, getSize, getSoundPitch, getSwimAnimation, getSwingProgress, getTicksElytraFlying, getTotalArmorValue, getVisibilityMultiplier, getWaterSlowDown, getYaw, handleFluidSneak, hasItemInSlot, heal, isActiveItemStackBlocking, isActualySwimming, isAlive, isElytraFlying, isEntityInsideOpaqueBlock, isEntityUndead, isHandActive, isMovementBlocked, isOnLadder, isPlayer, isPotionActive, isPotionApplicable, isSleeping, isSpinAttacking, jump, knockBack, lookAt, markPotionsDirty, markVelocityChanged, onChangedPotionEffect, onDeathUpdate, onFinishedPotionEffect, onFoodEaten, onItemPickup, onItemUseFinish, onKillCommand, onLivingFall, onNewPotionEffect, outOfWorld, performHurtAnimation, playEquipSound, playFallSound, remove, removeActivePotionEffect, removePotionEffect, resetActiveHand, resetPotionEffectMetadata, sendBreakAnimation, sendBreakAnimation, sendEndCombat, sendEnterCombat, setAbsorptionAmount, setActiveHand, setArrowCountInEntity, setBedPosition, setBeeStingCount, setHeadRotation, setHealth, setHeldItem, setIdleTime, setJumping, setLastAttackedEntity, setLivingFlag, setPartying, setPositionAndRotationDirect, setRenderYawOffset, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, spawnDrops, spinAttack, startSleeping, startSpinAttack, stopActiveHand, stopRiding, swingArm, travel, updateArmSwingProgress, updateFallState, updatePotionEffects, updatePotionMetadata, updateRidden, updateSpinAttack, wakeUp
addPassenger, addTag, addTrackingPlayer, addVelocity, allowLogging, applyEnchantments, applyOrientationToEntity, applyPlayerInteraction, areEyesInFluid, areEyesInFluid, awardKillScore, calculateUpVector, canBeAttackedWithItem, canBeRidden, canExplosionDestroyBlock, canFitPassenger, canRenderOnFire, canSwim, canTrample, canTriggerWalking, canUpdate, canUpdate, captureDrops, captureDrops, changeDimension, changeDimension, collideBoundingBox, collideBoundingBoxHeuristically, copyDataFromOld, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, decrementTimeUntilPortal, detach, determineNextStepDistance, doBlockCollisions, doesEntityNotTriggerPressurePlate, doWaterSplashEffect, entityDropItem, entityDropItem, entityDropItem, entityDropItem, equals, extinguish, fillCrashReport, forceSetPosition, func_225513_by_, func_225514_a_, func_226265_a_, func_226266_a_, func_226276_cg_, getAdjustedHorizontalFacing, getAir, getAllowedMovement, getBoundingBox, getBoundingBox, getBrightness, getCachedUniqueIdString, getCollisionBorderSize, getCollisionBoundingBox, getCollisionBox, getCommandSource, getControllingPassenger, getCustomName, getDataManager, getDisplayName, getDistance, getDistanceSq, getDistanceSq, getDistanceSq, getEntityId, getEntityString, getEntityWorld, getEquipmentAndArmor, getExplosionResistance, getEyeHeight, getEyeHeight, getEyePosition, getFireImmuneTicks, getFireTimer, getFlag, getForward, getHeight, getHighspeedSplashSound, getHorizontalFacing, getHoverEvent, getJumpFactor, getLastPortalVec, getLook, getLookVec, getLowestRidingEntity, getMaxAir, getMaxInPortalTime, getMirroredYaw, getMotion, getMountedYOffset, getName, getOnPosition, getPassengers, getPermissionLevel, getPersistentData, getPitch, getPitchYaw, getPortalCooldown, getPose, getPosition, getPositionUnderneath, getPositionVec, getPositionVector, getPosX, getPosXRandom, getPosXWidth, getPosY, getPosYEye, getPosYHeight, getPosYRandom, getPosZ, getPosZRandom, getPosZWidth, getPushReaction, getRecursivePassengers, getRenderBoundingBox, getRenderDistanceWeight, getRidingEntity, getRotatedYaw, getScoreboardName, getServer, getSoundCategory, getSpeedFactor, getSplashSound, getSubmergedHeight, getSwimSound, getTags, getTeamColor, getTeleportDirection, getType, getUniqueID, getUpVector, getVectorForRotation, getWidth, handleFluidAcceleration, handlePistonMovement, handleWaterMovement, hasCustomName, hashCode, hasNoGravity, hasPermissionLevel, hitByEntity, horizontalMag, ignoreItemEntityData, isAddedToWorld, isBeingRidden, isBurning, isCrouching, isCustomNameVisible, isDescending, isDiscrete, isEntityEqual, isGlowing, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInRangeToRenderDist, isInvisible, isInvisibleToPlayer, isInvulnerable, isInvulnerableTo, isInWater, isInWaterOrBubbleColumn, isInWaterRainOrBubbleColumn, isLiving, isNonBoss, isOffsetPositionInLiquid, isOnePlayerRiding, isOnScoreboardTeam, isPassenger, isPassenger, isPassenger, isPoseClear, isPushedByWater, isRidingOrBeingRiddenBy, isRidingSameEntity, isShiftKeyDown, isSilent, isSpectatedByPlayer, isSpectator, isSprinting, isSteppingCarefully, isSuppressingBounce, isSwimming, isVisuallySwimming, isWet, makeFlySound, move, moveForced, moveRelative, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onAddedToWorld, onCollideWithPlayer, onEnterBubbleColumn, onEnterBubbleColumnWithAirAbove, onInsideBlock, onKillEntity, onRemovedFromWorld, onStruckByLightning, pick, playFlySound, playSound, playSwimSound, preparePlayerToSpawn, pushOutOfBlocks, read, recalculateSize, recenterBoundingBox, remove, removePassenger, removePassengers, removeTag, removeTrackingPlayer, resetPositionToBB, revive, rotateTowards, sendMessage, setAir, setBoundingBox, setCustomName, setCustomNameVisible, setEntityId, setFire, setFireTimer, setFlag, setGlowing, setInLava, setInvisible, setInvulnerable, setLocationAndAngles, setMotion, setMotion, setMotionMultiplier, setNoGravity, setOnFireFromLava, setPacketCoordinates, setPortal, setPose, setPosition, setPositionAndRotation, setPositionAndUpdate, setPositionNonDirty, setRawPosition, setRenderDistanceWeight, setRotation, setSilent, setSneaking, setSwimming, setUniqueId, setVelocity, setWorld, shouldReceiveErrors, shouldReceiveFeedback, shouldSetPosAfterLoading, spawnRunningParticles, startRiding, teleportKeepLoaded, toString, updatePassenger, updatePortal, updateSwimming, writeUnlessPassenger, writeUnlessRemoved, writeWithoutTypeId
areCapsCompatible, areCapsCompatible, deserializeCaps, gatherCapabilities, gatherCapabilities, getCapabilities, invalidateCaps, reviveCaps, serializeCaps
canBeRiddenInWater, canRiderInteract, deserializeNBT, getClassification, getEntity, getPickedResult, serializeNBT, shouldRiderSit
getCapability
public static final java.util.function.Predicate<LivingEntity> field_213441_bD
public WolfEntity(EntityType<? extends WolfEntity> type, World worldIn)
protected void registerGoals()
registerGoals
クラス内 MobEntity
protected void registerAttributes()
registerAttributes
クラス内 MobEntity
public void setAttackTarget(@Nullable LivingEntity entitylivingbaseIn)
setAttackTarget
クラス内 MobEntity
protected void registerData()
registerData
クラス内 TameableEntity
protected void playStepSound(BlockPos pos, BlockState blockIn)
playStepSound
クラス内 Entity
public void writeAdditional(CompoundNBT compound)
writeAdditional
クラス内 TameableEntity
public void readAdditional(CompoundNBT compound)
readAdditional
クラス内 TameableEntity
protected SoundEvent getAmbientSound()
getAmbientSound
クラス内 MobEntity
protected SoundEvent getHurtSound(DamageSource damageSourceIn)
getHurtSound
クラス内 LivingEntity
protected SoundEvent getDeathSound()
getDeathSound
クラス内 LivingEntity
protected float getSoundVolume()
getSoundVolume
クラス内 LivingEntity
public void livingTick()
livingTick
クラス内 AnimalEntity
public void onDeath(DamageSource cause)
onDeath
クラス内 TameableEntity
public boolean isWolfWet()
public float getShadingWhileWet(float p_70915_1_)
public float getShakeAngle(float p_70923_1_, float p_70923_2_)
public float getInterestedAngle(float p_70917_1_)
protected float getStandingEyeHeight(Pose poseIn, EntitySize sizeIn)
getStandingEyeHeight
クラス内 LivingEntity
public int getVerticalFaceSpeed()
getVerticalFaceSpeed
クラス内 MobEntity
public boolean attackEntityFrom(DamageSource source, float amount)
attackEntityFrom
クラス内 AnimalEntity
public boolean attackEntityAsMob(Entity entityIn)
attackEntityAsMob
クラス内 MobEntity
public void setTamed(boolean tamed)
setTamed
クラス内 TameableEntity
public boolean processInteract(PlayerEntity player, Hand hand)
processInteract
クラス内 AnimalEntity
public void handleStatusUpdate(byte id)
handleStatusUpdate
クラス内 TameableEntity
public float getTailRotation()
public boolean isBreedingItem(ItemStack stack)
isBreedingItem
クラス内 AnimalEntity
public int getMaxSpawnedInChunk()
getMaxSpawnedInChunk
クラス内 MobEntity
public boolean isAngry()
public void setAngry(boolean angry)
public DyeColor getCollarColor()
public void setCollarColor(DyeColor collarcolor)
public WolfEntity createChild(AgeableEntity ageable)
createChild
クラス内 AgeableEntity
public void setBegging(boolean beg)
public boolean canMateWith(AnimalEntity otherAnimal)
canMateWith
クラス内 AnimalEntity
public boolean isBegging()
public boolean shouldAttackEntity(LivingEntity target, LivingEntity owner)
shouldAttackEntity
クラス内 TameableEntity
public boolean canBeLeashedTo(PlayerEntity player)
canBeLeashedTo
クラス内 TameableEntity