public abstract class AbstractHorseEntity extends AnimalEntity implements IInventoryChangedListener, IJumpingMount
AgeableEntity.AgeableData
Entity.IMoveCallback
修飾子とタイプ | フィールドと説明 |
---|---|
protected boolean |
canGallop |
protected int |
gallopTime
Used to determine the sound that the horse should make when it steps
|
protected Inventory |
horseChest |
protected boolean |
horseJumping |
protected static IAttribute |
JUMP_STRENGTH |
protected float |
jumpPower |
int |
sprintCounter |
int |
tailCounter |
protected int |
temper
"The higher this value, the more likely the horse is to be tamed next time a player rides it."
|
forcedAge, forcedAgeTimer, growingAge
experienceValue, goalSelector, inventoryArmorDropChances, inventoryHandsDropChances, jumpController, livingSoundTime, lookController, moveController, navigator, targetSelector
activeItemStack, activeItemStackUseCount, arrowHitTimer, attackedAtYaw, attackingPlayer, beeStingRemovalCooldown, brain, dead, deathTime, ENTITY_GRAVITY, hurtTime, idleTime, interpTargetHeadYaw, interpTargetPitch, interpTargetX, interpTargetY, interpTargetYaw, interpTargetZ, interpTicksHead, isJumping, isSwingInProgress, jumpMovementFactor, lastDamage, limbSwing, limbSwingAmount, LIVING_FLAGS, maxHurtResistantTime, maxHurtTime, movedDistance, moveForward, moveStrafing, moveVertical, NAMETAG_DISTANCE, newPosRotationIncrements, onGroundSpeedFactor, prevLimbSwingAmount, prevMovedDistance, prevOnGroundSpeedFactor, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, randomUnused1, randomUnused2, recentlyHit, renderYawOffset, rotationYawHead, scoreValue, SLEEPING_SIZE, spinAttackDuration, SWIM_SPEED, swingingHand, swingProgress, swingProgressInt, ticksElytraFlying, ticksSinceLastSwing, unused180
addedToChunk, cachedUniqueIdString, chunkCoordX, chunkCoordY, chunkCoordZ, collided, collidedHorizontally, collidedVertically, dataManager, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, eyesInWater, fallDistance, firstUpdate, FLAGS, forceSpawn, glowing, hurtResistantTime, ignoreFrustumCheck, inLava, inPortal, inWater, isAirBorne, lastPortalPos, lastPortalVec, lastTickPosX, lastTickPosY, lastTickPosZ, LOGGER, motionMultiplier, noClip, onGround, portalCounter, POSE, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, removed, rideCooldown, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, submergedHeight, teleportDirection, ticksExisted, timeUntilPortal, velocityChanged, world
DUMMY
修飾子 | コンストラクタと説明 |
---|---|
protected |
AbstractHorseEntity(EntityType<? extends AbstractHorseEntity> type,
World worldIn) |
修飾子とタイプ | メソッドと説明 |
---|---|
boolean |
attackEntityFrom(DamageSource source,
float amount)
Called when the entity is attacked.
|
boolean |
canBeLeashedTo(PlayerEntity player) |
boolean |
canBePushed()
Returns true if this entity should push and be pushed by other entities when colliding.
|
boolean |
canBeSaddled() |
boolean |
canBeSteered()
returns true if all the conditions for steering the entity are met.
|
boolean |
canEatGrass() |
boolean |
canJump() |
protected boolean |
canMate()
Return true if the horse entity ready to mate.
|
boolean |
canMateWith(AnimalEntity otherAnimal)
Returns true if the mob is currently able to mate with the specified mob.
|
AgeableEntity |
createChild(AgeableEntity ageable) |
protected void |
dropInventory() |
protected void |
followMother() |
protected int |
func_225508_e_(float p_225508_1_,
float p_225508_2_) |
protected SoundEvent |
getAmbientSound() |
protected SoundEvent |
getAngrySound() |
<T> LazyOptional<T> |
getCapability(Capability<T> capability,
Direction facing)
Retrieves the Optional handler for the capability requested on the specific side.
|
Entity |
getControllingPassenger()
For vehicles, the first passenger is generally considered the controller and "drives" the vehicle.
|
protected SoundEvent |
getDeathSound() |
float |
getGrassEatingAmount(float p_110258_1_) |
double |
getHorseJumpStrength() |
protected boolean |
getHorseWatchableBoolean(int p_110233_1_) |
protected SoundEvent |
getHurtSound(DamageSource damageSourceIn) |
protected int |
getInventorySize() |
int |
getMaxSpawnedInChunk()
Will return how many at most can spawn in a chunk at once.
|
int |
getMaxTemper() |
protected double |
getModifiedJumpStrength()
Returns randomized jump strength
|
protected float |
getModifiedMaxHealth()
Returns randomized max health
|
protected double |
getModifiedMovementSpeed()
Returns randomized movement speed
|
float |
getMouthOpennessAngle(float p_110201_1_) |
java.util.UUID |
getOwnerUniqueId() |
float |
getRearingAmount(float p_110223_1_) |
protected float |
getSoundVolume()
Returns the volume for the sounds this mob makes.
|
protected float |
getStandingEyeHeight(Pose poseIn,
EntitySize sizeIn) |
int |
getTalkInterval()
Get number of ticks, at least during which the living entity will be silent.
|
int |
getTemper() |
protected boolean |
handleEating(PlayerEntity player,
ItemStack stack) |
void |
handleStartJump(int p_184775_1_) |
void |
handleStatusUpdate(byte id)
|
void |
handleStopJump() |
int |
increaseTemper(int p_110198_1_) |
protected void |
initExtraAI() |
protected void |
initHorseChest() |
boolean |
isArmor(ItemStack stack) |
boolean |
isBreeding() |
boolean |
isBreedingItem(ItemStack stack)
Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
the animal type)
|
boolean |
isEatingHaystack() |
boolean |
isHorseJumping() |
boolean |
isHorseSaddled() |
protected boolean |
isMovementBlocked()
Dead and sleeping entities cannot move
|
boolean |
isOnLadder()
Returns true if this entity should move as if it were on a ladder (either because it's actually on a ladder, or
for AI reasons)
|
boolean |
isRearing() |
boolean |
isTame() |
void |
livingTick()
Called frequently so the entity can update its state every tick as required.
|
void |
makeMad() |
protected void |
mountTo(PlayerEntity player) |
ILivingEntityData |
onInitialSpawn(IWorld worldIn,
DifficultyInstance difficultyIn,
SpawnReason reason,
ILivingEntityData spawnDataIn,
CompoundNBT dataTag) |
void |
onInventoryChanged(IInventory invBasic)
Called by InventoryBasic.onInventoryChanged() on a array that is never filled.
|
protected void |
onLeashDistance(float p_142017_1_) |
boolean |
onLivingFall(float distance,
float damageMultiplier) |
void |
openGUI(PlayerEntity playerEntity) |
protected void |
playGallopSound(SoundType p_190680_1_) |
protected void |
playJumpSound() |
protected void |
playStepSound(BlockPos pos,
BlockState blockIn) |
void |
readAdditional(CompoundNBT compound)
(abstract) Protected helper method to read subclass entity data from NBT.
|
protected void |
registerAttributes() |
protected void |
registerData() |
protected void |
registerGoals() |
void |
remove(boolean keepData) |
boolean |
replaceItemInInventory(int inventorySlot,
ItemStack itemStackIn) |
void |
setBreeding(boolean breeding) |
void |
setEatingHaystack(boolean p_110227_1_) |
void |
setHorseJumping(boolean jumping) |
void |
setHorseSaddled(boolean saddled) |
void |
setHorseTamed(boolean tamed) |
protected void |
setHorseWatchableBoolean(int p_110208_1_,
boolean p_110208_2_) |
void |
setJumpPower(int jumpPowerIn) |
protected void |
setOffspringAttributes(AgeableEntity p_190681_1_,
AbstractHorseEntity p_190681_2_) |
void |
setOwnerUniqueId(java.util.UUID uniqueId) |
void |
setRearing(boolean rearing) |
boolean |
setTamedBy(PlayerEntity player) |
void |
setTemper(int temperIn) |
protected void |
spawnHorseParticles(boolean p_110216_1_)
"Spawns particles for the horse entity. par1 tells whether to spawn hearts.
|
void |
tick()
Called to update the entity's position/logic.
|
void |
travel(Vec3d p_213352_1_) |
protected void |
updateHorseSlots()
Updates the items in the saddle and armor slots of the horse's inventory.
|
void |
updatePassenger(Entity passenger) |
boolean |
wearsArmor() |
void |
writeAdditional(CompoundNBT compound) |
canAnimalSpawn, canBreed, canDespawn, consumeItemFromStack, getBlockPathWeight, getExperiencePoints, getLoveCause, getYOffset, isInLove, processInteract, resetInLove, setInLove, setInLove, updateAITasks
addGrowth, ageUp, getGrowingAge, isChild, notifyDataManagerChange, onChildSpawnFromEgg, onGrowingAdult, setGrowingAge
canSpawn, followLeashSpeed, getBlockPathWeight, hasPath, updateLeashedState
attackEntityAsMob, baseTick, canAttack, canAttack, canEquipItem, canPassengerSteer, canPickUpItem, canPickUpLoot, canSpawnOn, checkDespawn, clearLeashed, createBodyController, createNavigator, detachHome, dropLoot, dropSpecialItems, eatGrassBonus, enablePersistence, faceEntity, getArmorByChance, getArmorInventoryList, getAttackTarget, getDropChance, getEntitySenses, getFaceRotSpeed, getHeldEquipment, getHomePosition, getHorizontalFaceSpeed, getItemStackFromSlot, getJumpController, getLeashed, getLeashHolder, getLookController, getLootContextBuilder, getLootTable, getLootTableResourceLocation, getMaxFallHeight, getMaximumHomeDistance, getMoveHelper, getNavigator, getPathPriority, getPrimaryHand, getSlotForItemStack, getVerticalFaceSpeed, handleFluidJump, isAggressive, isAIDisabled, isDespawnPeaceful, isHolding, isInDaylight, isItemStackInSlot, isLeftHanded, isMaxGroupSize, isNoDespawnRequired, isNotColliding, isServerWorld, isWithinHomeDistanceCurrentPosition, isWithinHomeDistanceFromPosition, playAmbientSound, playHurtSound, preventDespawn, processInitialInteract, sendDebugPackets, setAggroed, setAIMoveSpeed, setAttackTarget, setCanPickUpLoot, setDropChance, setEnchantmentBasedOnDifficulty, setEquipmentBasedOnDifficulty, setHomePosAndDistance, setItemStackToSlot, setLeashHolder, setLeftHanded, setMoveForward, setMoveStrafing, setMoveVertical, setNoAI, setPathPriority, setVehicleEntityId, shouldExchangeEquipment, spawnExplosionParticle, startRiding, updateDistance, updateEntityActionState, updateEquipmentIfNeeded, updateMovementGoalFlags
addPotionEffect, applyArmorCalculations, applyEntityCollision, applyPotionDamageCalculations, areAllPotionsAmbient, attackable, attemptTeleport, blockUsingShield, canAttack, canBeCollidedWith, canBeHitWithPotion, canBeRiddenInWater, canBreatheUnderwater, canDropLoot, canEntityBeSeen, clearActivePotions, clearBedPosition, collideWithEntity, collideWithNearbyEntities, constructKnockBackVector, createBrain, createSpawnPacket, curePotionEffects, damageArmor, damageEntity, damageShield, decreaseAirSupply, determineNextAir, findAmmo, frostWalk, func_213343_cS, func_226292_a_, func_226293_b_, func_226294_cV_, func_226296_dJ_, func_226298_f_, getAbsorptionAmount, getActiveHand, getActiveItemStack, getActivePotionEffect, getActivePotionEffects, getActivePotionMap, getAIMoveSpeed, getAlwaysRenderNameTagForRender, getArrowCountInEntity, getAttackingEntity, getAttribute, getAttributes, getBedDirection, getBedPosition, getBeeStingCount, getBlockState, getBrain, getCombatTracker, getCreatureAttribute, getDrinkSound, getEatSound, getEyeHeight, getFallSound, getHealth, getHeldItem, getHeldItemMainhand, getHeldItemOffhand, getIdleTime, getItemInUseCount, getItemInUseMaxCount, getJumpUpwardsMotion, getLastAttackedEntity, getLastAttackedEntityTime, getLastDamageSource, getMaxHealth, getRenderScale, getRevengeTarget, getRevengeTimer, getRNG, getRotationYawHead, getSize, getSoundPitch, getSwimAnimation, getSwingProgress, getTicksElytraFlying, getTotalArmorValue, getVisibilityMultiplier, getWaterSlowDown, getYaw, handleFluidSneak, hasItemInSlot, heal, isActiveItemStackBlocking, isActualySwimming, isAlive, isElytraFlying, isEntityInsideOpaqueBlock, isEntityUndead, isHandActive, isPlayer, isPotionActive, isPotionApplicable, isSleeping, isSpinAttacking, jump, knockBack, lookAt, markPotionsDirty, markVelocityChanged, onChangedPotionEffect, onDeath, onDeathUpdate, onFinishedPotionEffect, onFoodEaten, onItemPickup, onItemUseFinish, onKillCommand, onNewPotionEffect, outOfWorld, performHurtAnimation, playEquipSound, playFallSound, removeActivePotionEffect, removePotionEffect, resetActiveHand, resetPotionEffectMetadata, sendBreakAnimation, sendBreakAnimation, sendEndCombat, sendEnterCombat, setAbsorptionAmount, setActiveHand, setArrowCountInEntity, setBedPosition, setBeeStingCount, setHeadRotation, setHealth, setHeldItem, setIdleTime, setJumping, setLastAttackedEntity, setLivingFlag, setPartying, setPositionAndRotationDirect, setRenderYawOffset, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, spawnDrops, spinAttack, startSleeping, startSpinAttack, stopActiveHand, stopRiding, swingArm, updateArmSwingProgress, updateFallState, updatePotionEffects, updatePotionMetadata, updateRidden, updateSpinAttack, wakeUp
addPassenger, addTag, addTrackingPlayer, addVelocity, allowLogging, applyEnchantments, applyOrientationToEntity, applyPlayerInteraction, areEyesInFluid, areEyesInFluid, awardKillScore, calculateUpVector, canBeAttackedWithItem, canBeRidden, canExplosionDestroyBlock, canFitPassenger, canRenderOnFire, canSwim, canTrample, canTriggerWalking, canUpdate, canUpdate, captureDrops, captureDrops, changeDimension, changeDimension, collideBoundingBox, collideBoundingBoxHeuristically, copyDataFromOld, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, decrementTimeUntilPortal, detach, determineNextStepDistance, doBlockCollisions, doesEntityNotTriggerPressurePlate, doWaterSplashEffect, entityDropItem, entityDropItem, entityDropItem, entityDropItem, equals, extinguish, fillCrashReport, forceSetPosition, func_225513_by_, func_225514_a_, func_226265_a_, func_226266_a_, func_226276_cg_, getAdjustedHorizontalFacing, getAir, getAllowedMovement, getBoundingBox, getBoundingBox, getBrightness, getCachedUniqueIdString, getCollisionBorderSize, getCollisionBoundingBox, getCollisionBox, getCommandSource, getCustomName, getDataManager, getDisplayName, getDistance, getDistanceSq, getDistanceSq, getDistanceSq, getEntityId, getEntityString, getEntityWorld, getEquipmentAndArmor, getExplosionResistance, getEyeHeight, getEyeHeight, getEyePosition, getFireImmuneTicks, getFireTimer, getFlag, getForward, getHeight, getHighspeedSplashSound, getHorizontalFacing, getHoverEvent, getJumpFactor, getLastPortalVec, getLook, getLookVec, getLowestRidingEntity, getMaxAir, getMaxInPortalTime, getMirroredYaw, getMotion, getMountedYOffset, getName, getOnPosition, getPassengers, getPermissionLevel, getPersistentData, getPitch, getPitchYaw, getPortalCooldown, getPose, getPosition, getPositionUnderneath, getPositionVec, getPositionVector, getPosX, getPosXRandom, getPosXWidth, getPosY, getPosYEye, getPosYHeight, getPosYRandom, getPosZ, getPosZRandom, getPosZWidth, getPushReaction, getRecursivePassengers, getRenderBoundingBox, getRenderDistanceWeight, getRidingEntity, getRotatedYaw, getScoreboardName, getServer, getSoundCategory, getSpeedFactor, getSplashSound, getSubmergedHeight, getSwimSound, getTags, getTeam, getTeamColor, getTeleportDirection, getType, getUniqueID, getUpVector, getVectorForRotation, getWidth, handleFluidAcceleration, handlePistonMovement, handleWaterMovement, hasCustomName, hashCode, hasNoGravity, hasPermissionLevel, hitByEntity, horizontalMag, ignoreItemEntityData, isAddedToWorld, isBeingRidden, isBurning, isCrouching, isCustomNameVisible, isDescending, isDiscrete, isEntityEqual, isGlowing, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInRangeToRenderDist, isInvisible, isInvisibleToPlayer, isInvulnerable, isInvulnerableTo, isInWater, isInWaterOrBubbleColumn, isInWaterRainOrBubbleColumn, isLiving, isNonBoss, isOffsetPositionInLiquid, isOnePlayerRiding, isOnSameTeam, isOnScoreboardTeam, isPassenger, isPassenger, isPassenger, isPoseClear, isPushedByWater, isRidingOrBeingRiddenBy, isRidingSameEntity, isShiftKeyDown, isSilent, isSpectatedByPlayer, isSpectator, isSprinting, isSteppingCarefully, isSuppressingBounce, isSwimming, isVisuallySwimming, isWet, makeFlySound, move, moveForced, moveRelative, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onAddedToWorld, onCollideWithPlayer, onEnterBubbleColumn, onEnterBubbleColumnWithAirAbove, onInsideBlock, onKillEntity, onRemovedFromWorld, onStruckByLightning, pick, playFlySound, playSound, playSwimSound, preparePlayerToSpawn, pushOutOfBlocks, read, recalculateSize, recenterBoundingBox, remove, removePassenger, removePassengers, removeTag, removeTrackingPlayer, resetPositionToBB, revive, rotateTowards, sendMessage, setAir, setBoundingBox, setCustomName, setCustomNameVisible, setEntityId, setFire, setFireTimer, setFlag, setGlowing, setInLava, setInvisible, setInvulnerable, setLocationAndAngles, setMotion, setMotion, setMotionMultiplier, setNoGravity, setOnFireFromLava, setPacketCoordinates, setPortal, setPose, setPosition, setPositionAndRotation, setPositionAndUpdate, setPositionNonDirty, setRawPosition, setRenderDistanceWeight, setRotation, setSilent, setSneaking, setSwimming, setUniqueId, setVelocity, setWorld, shouldReceiveErrors, shouldReceiveFeedback, shouldSetPosAfterLoading, spawnRunningParticles, startRiding, teleportKeepLoaded, toString, updatePortal, updateSwimming, writeUnlessPassenger, writeUnlessRemoved, writeWithoutTypeId
areCapsCompatible, areCapsCompatible, deserializeCaps, gatherCapabilities, gatherCapabilities, getCapabilities, invalidateCaps, reviveCaps, serializeCaps
canBeRiddenInWater, canRiderInteract, deserializeNBT, getClassification, getEntity, getPickedResult, serializeNBT, shouldRiderSit
getCapability
protected static final IAttribute JUMP_STRENGTH
public int tailCounter
public int sprintCounter
protected boolean horseJumping
protected Inventory horseChest
protected int temper
protected float jumpPower
protected boolean canGallop
protected int gallopTime
protected AbstractHorseEntity(EntityType<? extends AbstractHorseEntity> type, World worldIn)
protected void registerGoals()
registerGoals
クラス内 MobEntity
protected void initExtraAI()
protected void registerData()
registerData
クラス内 AgeableEntity
protected boolean getHorseWatchableBoolean(int p_110233_1_)
protected void setHorseWatchableBoolean(int p_110208_1_, boolean p_110208_2_)
public boolean isTame()
@Nullable public java.util.UUID getOwnerUniqueId()
public void setOwnerUniqueId(@Nullable java.util.UUID uniqueId)
public boolean isHorseJumping()
public void setHorseTamed(boolean tamed)
public void setHorseJumping(boolean jumping)
public boolean canBeLeashedTo(PlayerEntity player)
canBeLeashedTo
クラス内 MobEntity
protected void onLeashDistance(float p_142017_1_)
onLeashDistance
クラス内 CreatureEntity
public boolean isEatingHaystack()
public boolean isRearing()
public boolean isBreeding()
public void setBreeding(boolean breeding)
public void setHorseSaddled(boolean saddled)
public int getTemper()
public void setTemper(int temperIn)
public int increaseTemper(int p_110198_1_)
public boolean attackEntityFrom(DamageSource source, float amount)
attackEntityFrom
クラス内 AnimalEntity
public boolean canBePushed()
canBePushed
クラス内 LivingEntity
public boolean onLivingFall(float distance, float damageMultiplier)
onLivingFall
クラス内 LivingEntity
protected int func_225508_e_(float p_225508_1_, float p_225508_2_)
func_225508_e_
クラス内 LivingEntity
protected int getInventorySize()
protected void initHorseChest()
protected void updateHorseSlots()
public void onInventoryChanged(IInventory invBasic)
onInventoryChanged
インタフェース内 IInventoryChangedListener
public double getHorseJumpStrength()
@Nullable protected SoundEvent getDeathSound()
getDeathSound
クラス内 LivingEntity
@Nullable protected SoundEvent getHurtSound(DamageSource damageSourceIn)
getHurtSound
クラス内 LivingEntity
@Nullable protected SoundEvent getAmbientSound()
getAmbientSound
クラス内 MobEntity
public boolean canBeSaddled()
public boolean isHorseSaddled()
@Nullable protected SoundEvent getAngrySound()
protected void playStepSound(BlockPos pos, BlockState blockIn)
playStepSound
クラス内 Entity
protected void playGallopSound(SoundType p_190680_1_)
protected void registerAttributes()
registerAttributes
クラス内 MobEntity
public int getMaxSpawnedInChunk()
getMaxSpawnedInChunk
クラス内 MobEntity
public int getMaxTemper()
protected float getSoundVolume()
getSoundVolume
クラス内 LivingEntity
public int getTalkInterval()
getTalkInterval
クラス内 AnimalEntity
public void openGUI(PlayerEntity playerEntity)
protected boolean handleEating(PlayerEntity player, ItemStack stack)
protected void mountTo(PlayerEntity player)
protected boolean isMovementBlocked()
isMovementBlocked
クラス内 LivingEntity
public boolean isBreedingItem(ItemStack stack)
isBreedingItem
クラス内 AnimalEntity
protected void dropInventory()
dropInventory
クラス内 LivingEntity
public void livingTick()
livingTick
クラス内 AnimalEntity
protected void followMother()
public boolean canEatGrass()
public void setEatingHaystack(boolean p_110227_1_)
public void setRearing(boolean rearing)
public void makeMad()
public boolean setTamedBy(PlayerEntity player)
public void travel(Vec3d p_213352_1_)
travel
クラス内 LivingEntity
protected void playJumpSound()
public void writeAdditional(CompoundNBT compound)
writeAdditional
クラス内 AnimalEntity
public void readAdditional(CompoundNBT compound)
readAdditional
クラス内 AnimalEntity
public boolean canMateWith(AnimalEntity otherAnimal)
canMateWith
クラス内 AnimalEntity
protected boolean canMate()
@Nullable public AgeableEntity createChild(AgeableEntity ageable)
createChild
クラス内 AgeableEntity
protected void setOffspringAttributes(AgeableEntity p_190681_1_, AbstractHorseEntity p_190681_2_)
public boolean canBeSteered()
canBeSteered
クラス内 MobEntity
public float getGrassEatingAmount(float p_110258_1_)
public float getRearingAmount(float p_110223_1_)
public float getMouthOpennessAngle(float p_110201_1_)
public void setJumpPower(int jumpPowerIn)
setJumpPower
インタフェース内 IJumpingMount
public boolean canJump()
canJump
インタフェース内 IJumpingMount
public void handleStartJump(int p_184775_1_)
handleStartJump
インタフェース内 IJumpingMount
public void handleStopJump()
handleStopJump
インタフェース内 IJumpingMount
protected void spawnHorseParticles(boolean p_110216_1_)
public void handleStatusUpdate(byte id)
handleStatusUpdate
クラス内 AnimalEntity
public void updatePassenger(Entity passenger)
updatePassenger
クラス内 Entity
protected float getModifiedMaxHealth()
protected double getModifiedJumpStrength()
protected double getModifiedMovementSpeed()
public boolean isOnLadder()
isOnLadder
クラス内 LivingEntity
protected float getStandingEyeHeight(Pose poseIn, EntitySize sizeIn)
getStandingEyeHeight
クラス内 LivingEntity
public boolean wearsArmor()
public boolean isArmor(ItemStack stack)
public boolean replaceItemInInventory(int inventorySlot, ItemStack itemStackIn)
replaceItemInInventory
クラス内 MobEntity
@Nullable public Entity getControllingPassenger()
getControllingPassenger
クラス内 Entity
@Nullable public ILivingEntityData onInitialSpawn(IWorld worldIn, DifficultyInstance difficultyIn, SpawnReason reason, @Nullable ILivingEntityData spawnDataIn, @Nullable CompoundNBT dataTag)
onInitialSpawn
クラス内 AgeableEntity
public <T> LazyOptional<T> getCapability(Capability<T> capability, @Nullable Direction facing)
ICapabilityProvider
getCapability
インタフェース内 ICapabilityProvider
getCapability
クラス内 LivingEntity
public void remove(boolean keepData)
remove
クラス内 LivingEntity