public static class WaterFluid.Flowing extends WaterFluid
WaterFluid.Flowing, WaterFluid.Source
FALLING, LEVEL_1_8
STATE_REGISTRY, stateContainer
delegate
コンストラクタと説明 |
---|
Flowing() |
修飾子とタイプ | メソッドと説明 |
---|---|
protected void |
fillStateContainer(StateContainer.Builder<Fluid,IFluidState> builder) |
int |
getLevel(IFluidState p_207192_1_) |
boolean |
isSource(IFluidState state) |
animateTick, beforeReplacingBlock, canDisplace, canSourcesMultiply, getBlockState, getDripParticleData, getExplosionResistance, getFilledBucket, getFlowingFluid, getLevelDecreasePerBlock, getSlopeFindDistance, getStillFluid, getTickRate, isEquivalentTo
calculateCorrectFlowingState, canFlow, causesDownwardCurrent, flowAround, flowInto, func_205571_a, func_205572_b, func_215664_b, func_215667_a, getActualHeight, getFlow, getFlowingFluidState, getHeight, getLevelFromState, getStillFluidState, tick
createAttributes, getAttributes, getDefaultState, getStateContainer, getTags, isEmpty, isIn, randomTick, setDefaultState, ticksRandomly
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getExplosionResistance, getFluid, isAABBInsideLiquid, isAABBInsideMaterial, isEntityInside
protected void fillStateContainer(StateContainer.Builder<Fluid,IFluidState> builder)
fillStateContainer
クラス内 FlowingFluid
public int getLevel(IFluidState p_207192_1_)
public boolean isSource(IFluidState state)