public class NetworkSystem
extends java.lang.Object
| 修飾子とタイプ | フィールドと説明 | 
|---|---|
| boolean | isAliveTrue if this NetworkSystem has never had his endpoints terminated | 
| static LazyValue<io.netty.channel.epoll.EpollEventLoopGroup> | SERVER_EPOLL_EVENTLOOP | 
| static LazyValue<io.netty.channel.nio.NioEventLoopGroup> | SERVER_NIO_EVENTLOOP | 
| コンストラクタと説明 | 
|---|
| NetworkSystem(MinecraftServer server) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| void | addEndpoint(java.net.InetAddress address,
           int port)Adds a channel that listens on publicly accessible network ports | 
| java.net.SocketAddress | addLocalEndpoint()Adds a channel that listens locally | 
| MinecraftServer | getServer() | 
| void | terminateEndpoints()Shuts down all open endpoints (with immediate effect?) | 
| void | tick()Will try to process the packets received by each NetworkManager, gracefully manage processing failures and cleans
 up dead connections | 
public static final LazyValue<io.netty.channel.nio.NioEventLoopGroup> SERVER_NIO_EVENTLOOP
public static final LazyValue<io.netty.channel.epoll.EpollEventLoopGroup> SERVER_EPOLL_EVENTLOOP
public volatile boolean isAlive
public NetworkSystem(MinecraftServer server)
public void addEndpoint(@Nullable
                        java.net.InetAddress address,
                        int port)
                 throws java.io.IOException
java.io.IOExceptionpublic java.net.SocketAddress addLocalEndpoint()
public void terminateEndpoints()
public void tick()
public MinecraftServer getServer()