public class ServerHandshakeNetHandler extends java.lang.Object implements IHandshakeNetHandler
コンストラクタと説明 |
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ServerHandshakeNetHandler(MinecraftServer serverIn,
NetworkManager netManager) |
修飾子とタイプ | メソッドと説明 |
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NetworkManager |
getNetworkManager()
Returns this the NetworkManager instance registered with this NetworkHandlerPlayClient
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void |
onDisconnect(ITextComponent reason)
Invoked when disconnecting, the parameter is a ChatComponent describing the reason for termination
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void |
processHandshake(CHandshakePacket packetIn)
There are two recognized intentions for initiating a handshake: logging in and acquiring server status.
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public ServerHandshakeNetHandler(MinecraftServer serverIn, NetworkManager netManager)
public void processHandshake(CHandshakePacket packetIn)
processHandshake
インタフェース内 IHandshakeNetHandler
public void onDisconnect(ITextComponent reason)
onDisconnect
インタフェース内 INetHandler
public NetworkManager getNetworkManager()
getNetworkManager
インタフェース内 INetHandler