public class CPlayerAbilitiesPacket extends java.lang.Object implements IPacket<IServerPlayNetHandler>
コンストラクタと説明 |
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CPlayerAbilitiesPacket() |
CPlayerAbilitiesPacket(PlayerAbilities capabilities) |
修飾子とタイプ | メソッドと説明 |
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boolean |
isAllowFlying() |
boolean |
isCreativeMode() |
boolean |
isFlying() |
boolean |
isInvulnerable() |
void |
processPacket(IServerPlayNetHandler handler)
Passes this Packet on to the NetHandler for processing.
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void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
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void |
setAllowFlying(boolean isAllowFlying) |
void |
setCreativeMode(boolean isCreativeMode) |
void |
setFlying(boolean isFlying) |
void |
setFlySpeed(float flySpeedIn) |
void |
setInvulnerable(boolean isInvulnerable) |
void |
setWalkSpeed(float walkSpeedIn) |
void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
shouldSkipErrors
public CPlayerAbilitiesPacket()
public CPlayerAbilitiesPacket(PlayerAbilities capabilities)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData
インタフェース内 IPacket<IServerPlayNetHandler>
java.io.IOException
public void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData
インタフェース内 IPacket<IServerPlayNetHandler>
java.io.IOException
public void processPacket(IServerPlayNetHandler handler)
processPacket
インタフェース内 IPacket<IServerPlayNetHandler>
public boolean isInvulnerable()
public void setInvulnerable(boolean isInvulnerable)
public boolean isFlying()
public void setFlying(boolean isFlying)
public boolean isAllowFlying()
public void setAllowFlying(boolean isAllowFlying)
public boolean isCreativeMode()
public void setCreativeMode(boolean isCreativeMode)
public void setFlySpeed(float flySpeedIn)
public void setWalkSpeed(float walkSpeedIn)