public class CPlayerTryUseItemOnBlockPacket extends java.lang.Object implements IPacket<IServerPlayNetHandler>
コンストラクタと説明 |
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CPlayerTryUseItemOnBlockPacket() |
CPlayerTryUseItemOnBlockPacket(Hand p_i50756_1_,
BlockRayTraceResult p_i50756_2_) |
修飾子とタイプ | メソッドと説明 |
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BlockRayTraceResult |
func_218794_c() |
Hand |
getHand() |
void |
processPacket(IServerPlayNetHandler handler)
Passes this Packet on to the NetHandler for processing.
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void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
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void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
shouldSkipErrors
public CPlayerTryUseItemOnBlockPacket()
public CPlayerTryUseItemOnBlockPacket(Hand p_i50756_1_, BlockRayTraceResult p_i50756_2_)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData
インタフェース内 IPacket<IServerPlayNetHandler>
java.io.IOException
public void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData
インタフェース内 IPacket<IServerPlayNetHandler>
java.io.IOException
public void processPacket(IServerPlayNetHandler handler)
processPacket
インタフェース内 IPacket<IServerPlayNetHandler>
public Hand getHand()
public BlockRayTraceResult func_218794_c()