public class CUseEntityPacket extends java.lang.Object implements IPacket<IServerPlayNetHandler>
修飾子とタイプ | クラスと説明 |
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static class |
CUseEntityPacket.Action |
コンストラクタと説明 |
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CUseEntityPacket() |
CUseEntityPacket(Entity entityIn) |
CUseEntityPacket(Entity entityIn,
Hand handIn) |
CUseEntityPacket(Entity entityIn,
Hand handIn,
Vec3d hitVecIn) |
修飾子とタイプ | メソッドと説明 |
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CUseEntityPacket.Action |
getAction() |
Entity |
getEntityFromWorld(World worldIn) |
Hand |
getHand() |
Vec3d |
getHitVec() |
void |
processPacket(IServerPlayNetHandler handler)
Passes this Packet on to the NetHandler for processing.
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void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
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void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
shouldSkipErrors
public CUseEntityPacket()
public CUseEntityPacket(Entity entityIn)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData
インタフェース内 IPacket<IServerPlayNetHandler>
java.io.IOException
public void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData
インタフェース内 IPacket<IServerPlayNetHandler>
java.io.IOException
public void processPacket(IServerPlayNetHandler handler)
processPacket
インタフェース内 IPacket<IServerPlayNetHandler>
public CUseEntityPacket.Action getAction()
public Hand getHand()
public Vec3d getHitVec()