public class SAnimateHandPacket extends java.lang.Object implements IPacket<IClientPlayNetHandler>
コンストラクタと説明 |
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SAnimateHandPacket() |
SAnimateHandPacket(Entity entityIn,
int typeIn) |
修飾子とタイプ | メソッドと説明 |
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int |
getAnimationType() |
int |
getEntityID() |
void |
processPacket(IClientPlayNetHandler handler)
Passes this Packet on to the NetHandler for processing.
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void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
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void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
shouldSkipErrors
public SAnimateHandPacket()
public SAnimateHandPacket(Entity entityIn, int typeIn)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void processPacket(IClientPlayNetHandler handler)
processPacket
インタフェース内 IPacket<IClientPlayNetHandler>
public int getEntityID()
public int getAnimationType()