public class SChangeGameStatePacket extends java.lang.Object implements IPacket<IClientPlayNetHandler>
修飾子とタイプ | フィールドと説明 |
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static java.lang.String[] |
MESSAGE_NAMES |
コンストラクタと説明 |
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SChangeGameStatePacket() |
SChangeGameStatePacket(int stateIn,
float valueIn) |
修飾子とタイプ | メソッドと説明 |
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int |
getGameState() |
float |
getValue() |
void |
processPacket(IClientPlayNetHandler handler)
Passes this Packet on to the NetHandler for processing.
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void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
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void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
shouldSkipErrors
public SChangeGameStatePacket()
public SChangeGameStatePacket(int stateIn, float valueIn)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void processPacket(IClientPlayNetHandler handler)
processPacket
インタフェース内 IPacket<IClientPlayNetHandler>
public int getGameState()
public float getValue()