public class SCombatPacket extends java.lang.Object implements IPacket<IClientPlayNetHandler>
修飾子とタイプ | クラスと説明 |
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static class |
SCombatPacket.Event |
修飾子とタイプ | フィールドと説明 |
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ITextComponent |
deathMessage |
int |
duration |
int |
entityId |
SCombatPacket.Event |
eventType |
int |
playerId |
コンストラクタと説明 |
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SCombatPacket() |
SCombatPacket(CombatTracker tracker,
SCombatPacket.Event eventIn) |
SCombatPacket(CombatTracker p_i49825_1_,
SCombatPacket.Event p_i49825_2_,
ITextComponent p_i49825_3_) |
修飾子とタイプ | メソッドと説明 |
---|---|
void |
processPacket(IClientPlayNetHandler handler)
Passes this Packet on to the NetHandler for processing.
|
void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
|
boolean |
shouldSkipErrors() |
void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
|
public SCombatPacket.Event eventType
public int playerId
public int entityId
public int duration
public ITextComponent deathMessage
public SCombatPacket()
public SCombatPacket(CombatTracker tracker, SCombatPacket.Event eventIn)
public SCombatPacket(CombatTracker p_i49825_1_, SCombatPacket.Event p_i49825_2_, ITextComponent p_i49825_3_)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void processPacket(IClientPlayNetHandler handler)
processPacket
インタフェース内 IPacket<IClientPlayNetHandler>
public boolean shouldSkipErrors()
shouldSkipErrors
インタフェース内 IPacket<IClientPlayNetHandler>