public class SEntityEquipmentPacket extends java.lang.Object implements IPacket<IClientPlayNetHandler>
コンストラクタと説明 |
---|
SEntityEquipmentPacket() |
SEntityEquipmentPacket(int entityIdIn,
EquipmentSlotType equipmentSlotIn,
ItemStack itemStackIn) |
修飾子とタイプ | メソッドと説明 |
---|---|
int |
getEntityID() |
EquipmentSlotType |
getEquipmentSlot() |
ItemStack |
getItemStack() |
void |
processPacket(IClientPlayNetHandler handler)
Passes this Packet on to the NetHandler for processing.
|
void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
|
void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
shouldSkipErrors
public SEntityEquipmentPacket()
public SEntityEquipmentPacket(int entityIdIn, EquipmentSlotType equipmentSlotIn, ItemStack itemStackIn)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void processPacket(IClientPlayNetHandler handler)
processPacket
インタフェース内 IPacket<IClientPlayNetHandler>
public ItemStack getItemStack()
public int getEntityID()
public EquipmentSlotType getEquipmentSlot()