public class SEntityEquipmentPacket extends java.lang.Object implements IPacket<IClientPlayNetHandler>
| コンストラクタと説明 |
|---|
SEntityEquipmentPacket() |
SEntityEquipmentPacket(int entityIdIn,
EquipmentSlotType equipmentSlotIn,
ItemStack itemStackIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
int |
getEntityID() |
EquipmentSlotType |
getEquipmentSlot() |
ItemStack |
getItemStack() |
void |
processPacket(IClientPlayNetHandler handler)
Passes this Packet on to the NetHandler for processing.
|
void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
|
void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitshouldSkipErrorspublic SEntityEquipmentPacket()
public SEntityEquipmentPacket(int entityIdIn,
EquipmentSlotType equipmentSlotIn,
ItemStack itemStackIn)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData インタフェース内 IPacket<IClientPlayNetHandler>java.io.IOExceptionpublic void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData インタフェース内 IPacket<IClientPlayNetHandler>java.io.IOExceptionpublic void processPacket(IClientPlayNetHandler handler)
processPacket インタフェース内 IPacket<IClientPlayNetHandler>public ItemStack getItemStack()
public int getEntityID()
public EquipmentSlotType getEquipmentSlot()